Subject: Speaking as an oldbie who came back fairly recently
Author:
Posted on: 2022-06-14 20:07:46 UTC

...the way I approach missions has changed drastically from when I wrote my actual first mission (which was, like, uh... 18 years ago? 19?) and when I wrote my first mission on coming back to the PPC a year ago. My missions used to be episodic, and they definitely had the feeling that when my agents were not on assignment, nothing else was going on with them. It wasn't wrong or anything, I was just not as experienced a writer as I am now and I thought that missions were what I wanted to focus on anyway. They were the "fun part". My characters were static, as was their dynamic. They were there to snark at badfic; they didn't really have relationships nor terribly distinctive voices. (Why yes, it was much easier to get Permission back in the day! ...I might just be really critical of my past writing here, but I honestly don't know if the agents I had then would have done very well if I'd attempted getting Permission with them today.)

Where was I going with this? Right! You seem to have a handle on your agents' dynamic already, and I see a lot of potential for comedy and growth. (Honestly way better than my first agents.) There might even be a planned trajectory for them, and character arcs and developments and all that, but when I approach a mission now, I have one question in mind.

How will this particular story affect my characters?

Hey, the answer to the question might be "uh, well, not much, this is a day at the office" and then the mission could just be that. Not every mission has to turn your agent's world upside down. But if you have a planned character arc, a flaw you want to explore or an aspect of their backstory that can be developed further, then missions are a good way of doing that.

Even non-missions serve this purpose. Those more seasoned than I are welcome to correct me on this, but the concept of "Interludes", where agents are just hanging out or having conversations with other people at HQ without going into missions, that was definitely not a staple the first time I was around, at least as I recall. The PPC has developed so much, received so much additional lore, that it feels like a much richer environment to just... hang around in. An interlude can follow another character for a bit, or explain something or just stay in the universe for a bit, but it should add something, even if that something is "just" your agent showing off their personality for 5K words.

Finally, what I think is a good thing in general with PPC stories, is to occasionally explain acronyms and tech. Even if you are writing for other PPCers, PPC stories also let other people discover us, so they should be approachable even if you don't know what the PPC is. You don't have to do this in every story, especially not if you have a long-running series, but I do remember that trying to read some missions again after almost two decades really made my head spin with a lot of terminology. XD

I am really, really sorry for going on and on. I am a huge nerd when it comes to story structure and I can (and I WILL) talk about it for literally hours. Hope I was at least semi-coherent!

/Ekwy

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