Subject: Constructive Criticism
Author:
Posted on: 2011-11-10 18:22:00 UTC

SPOILERS FOR THE MISSION AHEAD

It's always nice to see another PPCer branching out into video game missions. You did a very nice job of deconstructing this particular badfic, which was definitely deserving of the descriptor 'bad.' The agents you've created have some good bits of back-and-forth, and could definitely be very interesting with some character development.

That being said, I have several major qualms about this story. The agents being able to see the in-game HUD, while amusing at first glance, led to my becoming a little confused the more I thought about it. The mission seems to imply, though Sylvia's nonchalance, that she's accustomed to the presence of the HUD due to being a native of the Falloutverse. Are you saying that everyone in the Falloutverse has their own HUD? It can't be an artifact of the Pipboy, as Natasha isn't wearing one. Yeah, I know that I should always keep the MST3K Mantra in the back of my mind, but this particular instance seemed a bit too logic-bending.

Then there was the ending. It was nice seeing the issues surrounding trying to neuralyze canonical characters who wear sunglasses all the time (not to mention fairly entertaining,) but the whole sequence peters out fairly undramatically. I hate to quote TV Tropes, but you basically just dropped a bridge on the Stu. He's supposed to be this big tough badass, and yet Sylvia "just shot at the Stu until he died" offscreen? I'm sorry, but that feels a bit like a cop-out to me.

Finally, there are some SPaG issues here and there: multiple exclamation points (and, at one point, multiple interrobangs) in your agents dialogue, a few miscapitalized words, some missing punctuation marks, and a couple of run-on sentences.

You've got a lot of promise with both your writing and your agents. However, it's going to take a lot more work. I look forward to your future projects with interest.

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