Subject: Formula 'Sue missions are too easy
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Posted on: 2010-08-30 01:00:00 UTC

I think the most interesting missions are the ones that deal with unique problems. Some of these are Sue missions of course, but many are not.

The main problem with Sue missions seems to be that the only problem the agents are facing is that there's a Sue in the story, and the only solution used is to kill the Sue. That gets repetitive. (Bad Slash missions that go "Observe, optionally get squicked, exorcise, neuralyze" are similarly formulaic.)

Whereas, if there are unique complications, it gets more interesting. Bumbling agents, "unique" grammar, mischievous minis, hostile environments, equipment malfunction, personality conflicts... the list goes on. Whether there's a Sue to kill or not, the mission can't just be about killing her. We've seen that already. A lot. It was new when TOS was written; but it's not new now, and we can't just keep copying what's been done ten times already.

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