Subject: Mind if I leave a commentary here?
Author:
Posted on: 2009-01-27 13:51:00 UTC
I thought you wouldn't. :P
They're very quiet. For scene 2 I had to have my headphones on and volume to maximum, and that was about the volume I'd expect it to be at normal level. So you'll definitely need to up the volume when you finalise them. Other than that, the intro's good. Very ominous. :P
Scene 3, a bit louder (good). Obviously the tracks need fiddling a bit, as you say (might I recommend you pay particular attention to the slight click on and off on each clip? A very brief fade effect might help with that, or if you can find a static removing function that'd be even better). At the moment my ears are too busy adjusting to the sudden background hiss to understand much of what Tess is saying. And. Er. The third voice later is either Tess with a reverb on or a Flower. I can't tell which, and I can't actually make out anything it says. So. Yeah.
Scene 5 is great, and I don't just say that because I wrote it. :P Obviously some of that is the fact that it's a single microphone not having to change, but it's at a decent volume and I can understand it. It's rather spooky without context, but that comes later.
Scene 6: decent volume, I can understand most of it, but there's a lot of variation in how the voices sound. Not so much a problem when you've got visuals, but at the moment it sounds like there's about five people there. And, again, the differing background noises leave that slight delay in understanding.
As a note on that, you could try adding a single background noise to the entire scene (air conditioning or something :P), and then including a slight (quarter second, even) fade at the beginning and end of each line. That'd make the backgrounds less noticable, and might facilitate understanding.
Ah, if only audio editing was as easy as fiddling with pictures...
Scene 39 I've heard before, but somehow sounds better now. Not sure whether you've edited or not. It still has slight clicks at the end of lines, but a bit of background noise (which is basically required for the Tomb) will mask that perfectly. And I can understand the Flower, too. So I have only good things to say about that scene. And it makes the problems I noted with the previous ones look likely to go byebye. So good. ;)
I'd offer my help for editing the audio here, but I suspect you've got it pretty much in hand. If you do need me to help out, though, well, you know where I am.
hS