I don't actually remember any locking. by
Huinesoron
on 2014-06-04 12:52:00 UTC
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Sometimes when our viewpoint is inside, people will knock (or pound) on the door - but I don't recall actually encountering any locks.
No, wait, I take it back: in The Reorganisation, Nyx gets locked into an RC by the DIS. She specifically hears the lock click. That is, however, a very old RC (while Nyx gets the dates slightly wrong, it still has a portal - actually plothole - generator which dates back close to two decades). So they might not all have those.
Ultimately, your last suggestion is probably closest - as Neshomeh recently pointed out, the 'rules' of PPC HQ are 'whatever's funny'. Unless seeing people muck about with keys is wildly amusing, don't bother writing it. If a locked door is funny, use that; if an unlocked one is funnier, use that.
I will say that there's next to no precedent for locks, so spending a lot of time on it would probably get you some odd looks. But if you're just thinking 'Agent B has to camp out in the corridor until Agent A shows up', you could probably get away with it.
(In general, we treat RCs more like offices than living quarters. While my Real World office does have a lock, I don't tend to use it while I'm a) inside, or b) anywhere on-site. Bedrooms, for those agents who have them, are off the RC, and have their own doors)
hS