Some quirks by
Mikelus
on 2014-02-03 19:45:00 UTC
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While I don't believe that quirks make a character, there are a few things that could qualify.
Mikelus is a sorcerer. For him, that means he has to spend several hours a day meditating and reflecting on himself to keep his powers going and keep him sane.
His dragonic blood manifested itself in a dragonic personality, often tempting him with promises of power or victory. While this personality is not evil, it is more chaotic good/neutral. On occasion, this personality causes Mikelus to mutter to himself or write down conversations the personalities are having mentally.
Quirks =/= character. by
Neshomeh
on 2014-02-01 17:59:00 UTC
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A character can have quirks, but you don't get a character just by sticking quirks on a person-shaped template. I see "character" as essentially made up of actions and reactions: How does this character approach particular challenges? What experiences does he seek out, and what does he avoid? What is his general outlook on life? How does he speak; what words does he use or not use? How does he respond to certain types of stress? How does he represent himself with his appearance? Et cetera and so forth.
And, the most important question of all: WHY? People act and react in certain ways for reasons, based on their upbringing, belief system, past experiences, etc. Very little about people is random. This should apply to characters, and is what makes them more than just a collection of traits.
To clarify, it's okay to give a character a little trait here and there just because it happens to catch your eye at the time (this is why Nume has green glasses), but it should still grow an answer to the question of "Why?" eventually. In fact, it probably will whether you like it or not, so beware!
See also: PoorCynic's Writing Workshops, so far covering character creation and speech. There's some really great advice in here.
~Neshomeh