Subject: The last two! Again, sorry for post-front page posting.
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Posted on: 2013-10-25 08:09:00 UTC
going through their morning routine . . .
She awoke to pitch darkness. She slid her body through the contours of her rough, stone shell, wriggling her tentacles as they exited the shell's opening into the light of the room outside. She dabbled the tips of the tentacles in the salty water filling her home, a blue plastic pool meant for human children to play in.
Her movement in the water made small waves splash against the scales of the wading pool's other occupant. “Karp!” he said, waking up. “Magikarp!”
A couple of yards away, their trainer sat on a bean bag chair on the floor, playing on a Game Boy Advance. When he heard their voices, he put the game down and got up to walk to the pool. “Good morning, Magikarp!” he said, smiling. “Good morning, Omanyte!”
The trainer pulled two small bottles from a little cardboard box next to the pool and sprinkled fish flakes and hermit crab feed into the water for his two Pokémon. Magikarp swam to one pile of flkaes and began repeatedly opening his mouth next to it, letting water pour in and pull the food with it. Omanyte reached out with her tentacles and began pulling the little pieces of crab food into the mouth at the center of her ring of tentacles.
While they ate, their trainer rubbed Omanyte's shell and Magikarp's head, watching them. Omanyte could still feel him petting her through her shell, even though it was made of fossilized rock. Omanyte and Magikarp loved their trainer. He always took care of them; feeding, cleaning, or just paying attention. The Pokémon even got to go on missions with him and his partner a lot, since they mostly went to the Pokémon universe.
BEEEEEEEEEEEEEEEEEEEP!
Omanyte withdrew back into her shell as the noise started, and Magikarp flailed around in the water. Their trainer tried to calm them with whispered words while his partner moaned and got out of bed. She walked over the large computer that gave them missions and hit a large button to stop the sound.
“Good morning,” she said quietly.
After a few moments, the trainer grunted in response while he got up. He crossed to the equipment rackfor the Poké Balls his Pokémon stayed in.
“Sorry, Paul,” said Vania. “This is a Hairspray mission. No Pokémon today.”
Paul spun around and glared at Vania. “That stupid Hyacinth! How does she expect me to level up my Pokémon if she keeps sending me to these namby-pamby emotional worlds where I can't battle anything?”
Vania sighed. “I really doubt she cares, Paul. Leveling up Pocket Monsters isn't her job.” She looked at him over her shoulder and narrowed her eyes. “Or yours.”
Paul walked over and stood over the seated Vania. “I decide what I do with my life. No one else.” he slowly reached over her shoulder to hit the portal button.
After the humans left, Magikarp began to swim in distressed circles. But Omanyte stayed calm. She knew Paul would be back soon. He was never very nice to his partner, but he was always nice to his Pokémon.
And they loved him very much.
helping a friend with a favor . . .
Somewhere inside PPC HQ—it's useless to give directions; just don't think about it—is a game room to put even Chuck E. Cheese's playlands to shame. Skiball, mini basketball hoops (not to be confused with any species of mini), sit-in racing games and shooting games with built-in plastic guns. (The very large ball pit was frequently closed due to damages sustained from violence perpetrated therein.) A hallway to the left (or sometimes right) led to the console party games. Another hallway (usually to the right, but sometimes left) led to the arcade.
Classic machines--Pacman, Primal Rage, Dr. Mario . . . and the pinball machines. A collection spanning the histories of multiple worlds, with licensed themes both known and unknown to World One. There were rare, out-of-production tables, some acquired from unpublished continua. Wooden machines from the eighteenth century. Tables from alternate universes bearing bizarre magitech, clockwork and biologically augmented technology. Even a copy of SCP-1825 in a side room of steel-reinforced generic surface, that only admitted one player at a time.
With such a span of complexity, frequent shutdowns were inevitable. DoSAT understandably disliked dedicating time to repairing leisure devices, and so, repairs boiled down to whatever the attendant agents could manage.
They couldn't always manage—as in the case of the Humpty Dumpty. The model was the first pinball table to include flippers operated electrically rather than manually.
But today, the machine had no power.
Regular players and a small cluster of arcade attendants gathered around the antique device. The battery was freshly purchased and portalled in from the late 1940s, and should have had a full charge. Yet no lights lit, no buzzers buzzed. The machine would dispense no pinballs upon insertion of a nickel.
An attendant unlocked the front of the case, but neither the coins nor the balls were jammed. Some of the stronger players gently tilted he machine first one way, then another. But no change came. It seemed that all the attendants and all arcadesmen couldn't get Humpty back working again.
Whispers began from the back of the crowd, by the entrance from the main game room. The crowd began to part as something approached the group immediately near Humpty Dumpty. As the something drew near, the whispers became more coherent.
“It's the wizard.”
“The wizard!”
He had a long white beard and dark, sun-tanned skin. He wore spectacles and a pointy black hat. His robes were purple, with game-related symbols covering them—video game icons, the suites of playing cards, chess pieces. He wore a tie, shaped like a flipper from a pinball table.
The attendants stood aside to make way for their most frequent and dedicated patron. He stepped up to Humpty Dumpty. He skipped all the tests previously performed by others—if the fix was easy, it would have already been done. Instead, he peered down through the glass at the playing field.
Beneath the bumpers and flippers, he saw the familiar images. At the bottom, multicolored stars next to holes denoting different point values. Humpty Dumpty himself balanced next to the 10,000-point hole. Higher up, near the top of the machine, the images of two armored, mounted knights appeared ready to begin jousting, lances held at the ready. The right-side knight's horse was draped in a red and gold cloth, looking like a member of Gryffindor house. The left-side knight could have been standing for Slytherin, except that his horse wore green and gold, not quite completing the coincidence.
The left-side knight also sported a tail.
The wizard moved around to the left side of the machine and tapped very gently on the glass just above the green knight. “Come out of there,” he said. “There are people waiting to play.”
Flying out of the cartoon drawing came the form of a mini-Discord. It passed directly through the glass screen, laughed and disappeared in a puff of smoke. (One agent present would later discover his toenails had been painted bleen.)
The wizard turned and left through a cheering and applauding crowd of PPC agents. He didn't smile. He had planned on staying to play, but now he only wanted to leave.
The called him the “Pinball Wizard.” Well, he certainly enjoyed pinball. Was rather good at it, he had to admit.
But the miniature Draconequus' magical antics had reminded him once again that he was no true wizard.
(Pokémon belongs to Nintendo and Game Freak. Discord belongs to Lauren Faust and Hasbro. SCP-1825 belongs to . . someone named Fantem, apparently.)