Some thoughts. by
Huinesoron
on 2015-07-14 16:01:00 UTC
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A plothole is... well, a hole in the plot! Sometimes they're literal holes, which missing characters fall down. Sometimes they're temporal distortions ('time warps'), such as a story which suggests you can fly from Coruscant to Tatooine in five minutes. Sometimes they're geographical aberrations, such as the ever-popular magical forest which shouldn't exist, or a spatial distortion (which is just a different way of naming a temporal distortion - indeed, I usually go for 'temporal-spatial'). Sometimes they're less physical: a Suvian with hair made of literal fire is clearly using a plothole to keep from, uh, burning, but that doesn't mean there's a literal hole somewhere.
What they aren't is a manifestation of a scene change, which I guess is what you were using them as. Scene-changes aren't holes/problems with the plot - they're a natural part of writing. Very few stories don't have any skips at all.
PPC agents usually move along through the story by one of... three or four methods.
1/ They have to travel everywhere on foot. So if the fic says 'ten days later', the agents follow the characters for ten days.
2/ They get dragged through scene changes. 'Ten days later' throws them forward ten days.
3/ They portal to avoid (1).
4/ When the story produces a temporal-spatial distortion, they hitch a ride on it. So if the Fellowship claims to reach Moria in a day from Rivendell, the agents follow closely in order to ride on that effect, rather than walking the actual distance.
(4) is the only one that can really be called 'falling through a plothole', and from your/their description, I don't think that's what you were doing.
Does that help?
hS