Subject: Another asset to think about...
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Posted on: 2015-06-19 21:48:00 UTC

Dexterity. Human hands.

Of course his adoptive family have opposable thumbs and the ability to use technology, but your character has more fingers and his brain is wired to use them very precisely. He's young, so he's not going to be an engineering genius, but make him a craftsman, a builder or a repairman maybe. Maybe he likes gadgets. On the other hand, maybe he's an artist--sculptor, painter, maybe; or if you want something portable, sketching.

Again, he's young, so he's not going to be an expert, but if he spends a lot of time practicing, he'll be competent by his teen years, perhaps competent enough to use his artistic ability to draw out the territory he's been scouting. If he can draw well, he doesn't need to covertly take pictures; he can bring the landscape back in his head and take that map straight to tactics and planning.

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