Subject: One of the hardest questions...
Author:
Posted on: 2015-06-13 14:22:00 UTC

... mostly because there are so many different types of villain that fit better or worse depending on the narrative. A few general tips:

Some villains, like serial killers, are frightening because of who they are. Others are frightening because of what they represent, where villainy is as much carried out by their faction/minions/whatever as themselves. Note that this doesn't mean such a villain necessarily has to be some kind of behind-the-scenes puppet master- they can be significant, visible badasses in and of themselves, so long as they also represent kind of the natural pinnacle of their faction's power.

To showcase the threat of what a villain will do if not stopped, they usually have to be in a position where they have come at least partway to doing what they actually want. They don't have to have won, but for a faction it's generally a good idea for them to have controlled at least some territory, and if they have something in particular they plan to do, if it's something less final than destroying the planet or whatever (see, Omnicidal Maniac) it's usually a good idea for them to have done it successfully at at least one point prior.

Villains with strong "acting" are always a nice touch, but it's not strictly necessary. Tevos T'sael from Palaven's Dogs was just a sleazy politician with relatively little screen time, but that played to her advantage when she discusses the extermination/enslavement of the turian people just as blandly as she does her newest trade proposal.

So, ultimately, creating a villain is a very broad challenge, and without knowing more about what goes on in this game there's no easy answer. Usually, when I can't think of anything, I tend to plan out what the villain doesN/i> to move the plot forward, then see how I can use that to make them see villainous (which is how Tevos came into being, above).


Also, a side note. It seems like a lot of media these days (mostly fan, although the last Mad Max movie was also extremely guilty of this), seem to think that making a villain or villain faction ludicrously sexist is enough to make them threatening. I've always found this to be a bit of a cheap substitute for actual characterization, and it usually leaves me just sort of snorting disdainfully about how these troglodytes could possibly have made it into a position of importance as opposed to being scared or angry at them.

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