Subject: I would beg to differ on that last point.
Author:
Posted on: 2015-05-03 15:58:00 UTC

Not so much for live-action work (although there could be crappy visual effects), but for comics, art, most games, and animated fanfilms I'd say there's potential for badly-drawn things (especially those rendered symbolically) to cause problems, either because they are so badly-drawn it is impossible to figure out what they are, or because they retain their wonky shapes/colors/whatever when Agents manipulate them or move them into another environment or perspective.

Since somebody else already mentioned it, take Dusk's Dawn as an example: the Agents could wind up physically bumping into those floating evil Dusk heads, or the way the stretcher doesn't change position at all when dropped could cause the entire thing to actually manifest as a rigid object.

In general, distorted perspective could actually make things huge/tiny/lopsided, characters could keep their mutant proportions when seen from a different angle in assassination/otherwise-non-in-work scenes, etc. I remember from by aborted Sonichu 'fic that I planned to have this car brought out of the comic and become a three-dimensional object, whereupon it would constantly drift left (http://www.sonichu.com/w/images/6/60/Son-ChuVehicle.jpg).

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