Subject: Basically...
Author:
Posted on: 2015-02-27 14:31:00 UTC

I think the problem here is that you're approaching this backwards. 90% of the time, a character is what it is because of its personality, not because of whatever powerset it has. In fact, a lot of Sues are Sues because their authors thought "Hey, that's a cool power, let's make a character with it!" and didn't do anything else.
Let's take an agent of mine for example. Amris is a Culture Drone - a pretty powerful machine; it can cut molecular bonds with its fields, for example, deflect lasers, and the like. What makes it a character is not its powers, though; it's its bloodthirstiness, sarcasm, and somewhat kuudere relationship with his partner.

Basically, what you want to do when creating a character is to think about the personality first, then think about powers.

There are, of course, exceptions: I have a character with psychometric powers he can't control or turn off; that sort of power can, should and does affect a character in a major way. Backrow would be a completely different guy if not for his mutation.

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