Subject: When there's not much canon to work with
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Posted on: 2015-02-10 21:16:00 UTC
Technically, missions are written to protect "the canon", and that Minecraft doesn't have much canon. So what to do when we find a badfic in Minecraft?
All we know is this:
There's a world with widely spaced, low-tech villages whose inhabitants never leave. Magic exists, but only witches use it and then only to throw potions. Animals and monsters exist. There are ruined temples and mine shafts, implying that the tech level used to be higher than it is now. Two alternate dimensions exist. Except for horses, nothing has a gender. Physics works differently. The third wall is broken when the player kills the ender dragon, revealing that Minecraft is a multiverse with which Real World humans can interact.
And that's it, not much more to it than that. Everything else can be filled in with fan fiction. How did those ruined mineshafts get there if the villagers can't mine? Why are the jungle temples abandoned? Why do creepers blow up? Were the zombies and skeletons once alive? Who invented magic and built the strongholds? Is the blocky world an artifact of our interface, or is that really the way it looks to its inhabitants? Who are those two cosmic beings in the end poem, and what exactly are they smoking?
That's the beauty of a world where there's little canon--you can build your own. But it doesn't make such stories immune to critique. Fan fiction can be critiqued; original fiction can be critiqued. Fan fiction in a world where the canon is small, is halfway in between, and can be critiqued.
Just like any story, a story set in Minecraft needs to be well-written both in terms of mechanics and storytelling, logically consistent, with interesting characters. From the mission, this particular story wasn't actually horrible--but it was cliched, with characters that had very little personality. It's like something I might have written as a beginner; it's coherently written, but without much complexity. Everything happens in such a linear fashion that the entire plot can be predicted from the opening scenario.
When there's not much canon to defend, you can fall back on the universal rules of good writing. Here, they're rules like, "Characters should be distinguishable by personality," and, "Conflict should not be resolved without complications."
(A personal sticking point: "Heroic sacrifices are not a silver bullet and do not solve everything." It's as though writers think that just being desperate enough to make a sacrifice will automatically and always solve whatever problem a character is facing. In reality, these situations are rare. It's much more interesting to write a character who can make a heroic sacrifice if it's needed--but the interesting part comes from writing about a person with that sort of intense, caring, dedicated, or driven personality. The actual sacrifice need never actually occur. For example: Aragorn never actually got himself killed fighting for Middle-Earth, but you knew he wouldn't hesitate if it were asked of him--especially after he decided that being king is a responsibility he was willing to shoulder. Writing about a character out-of-the-blue dying for something is only melodrama. Instead, try writing about a character who is willing to live for something.)
A badfic written in a world with little canon is still not immune to critique. If a story is badly written, it's badly written, and your agents might as well go in and fix it.