Subject: I'm... rather unclear why you think that's an asset.
Author:
Posted on: 2014-10-30 11:59:00 UTC

I mean, okay, good for you I guess that you can read horrifying things without being horrified, but... basically, you're saying you can write missions into stories people don't want to read. Only... people don't want to read those stories. So how would it help for you to write a mission into them? Either the mission quotes the story, in which case people don't want to read them, or the mission doesn't quote the story, in which case, what's the point in going into a horrifying story?

So yeah - not sure how 'I can survive toxic gas, so follow me into the chlorine tank!' is an asset, really.

hS

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