Subject: ???
Author:
Posted on: 2014-10-31 13:18:00 UTC

1/ That's clearly a 'yes' to my previous question.

2/ Your characters back in April consisted of a terroristic sadist and someone you didn't tell us anything about, personality-wise. (this thread) When you were asked to flesh the latter out, you just copied what someone else suggested. The former, yes, is a bad character - but the latter is just... not putting the time in.

There are good ideas in your characters. But... how to put this? You seem to be building sets of powers and abilities and then sticking a personality on top. That's a good way to make a computer game - but it's a terrible way to make a character.

Do it the other way round. Create a personality - for an agent, for any other character you're coming up with - as if it were for a normal, everyday human being. Then add the abilities and see what changes. Once you have, say, a character with abandonment issues and a tendency to sulk when things don't go its way, it will be a well-rounded character whether you make it an elf who spends decades alone in the forest, a ghost which haunts its old house because it can't let go, or a spaceship which won't let its crew leave. (Or, for that matter, Dream of the Endless, who slots quite neatly into that description...)

This is particularly important in the PPC, where powers-and-abilities tend to be stripped away by disguises. If your character is solely about their skillset, then how are we supposed to recognise them when they're disguised as a teenaged orangutan?

hS

Reply Return to messages