Subject: Just to quickly add to that:
Author:
Posted on: 2016-06-27 16:16:00 UTC

Designing agents specifically to be good at missions is a mark of bad writing. It shows they're flat, two-dimensional characters with no depth other than "good at assassinations/exorcisms/detangling/what-have-you". That's another reason why the prompts are there: to show who the agents are when not on missions. To show who they are when dragged outside their—and your—comfort zone.

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