Subject: After a bit more thought (and lunch):
Author:
Posted on: 2016-02-24 13:38:00 UTC

In the middle of the post/In the land of Board/Lived some brave little comments/Who we all ignored/It's spoilers (spoilers)!/Spoiler warning/It's only a few lines long!/It's spoilers (spoilers)!/Spoiler warning/To ignore it would just be wrong!

Terri gets very het up about the Flowey thing, but I actually don't think it's all that bad. I think your author's note is wrong in saying that Flowey should know about the PPC, but what's in the mission is that he knows about them because, well, he was there when they arrived, and he noticed they're not normally there, and he's probably been following them. Then he blindsided them and vanished before they could do anything. Agents do muck up on their missions sometimes, and I'm happy for Terri to be sent in to try and neuralyse him afterwards. (Whether she succeeds or not is up to the next person to write the continuum).

Where I think she massively understated things is the fight. Skarmory: Undertale is an entire game built around giving you the option to not fight people. Would it not have been far more interesting - and fun! - to showcase that mechanic and find a clever solution, rather than just going 'and then Backslash hit him some more'?

I'm going to sum up my philosophy on this, just so you know where I'm coming from:

If a PPC agent gets into a stand-up fight while on a mission, they are doing their job wrong.

Some (lots of?) people disagree with me on that. That is their right. But I still think they're wrong.

hS

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