Subject: Orchestral Stereotypes
Author:
Posted on: 2015-10-16 06:15:00 UTC
Having seen various instruments in orchestra, here's a suggestion as to how they might work together in that sort of group:
Violins: Anything a violin can do, more violins can make better. They, along with the other stringed instruments, are the team players of the musical world. They're flexible, and an orchestra's complement of them can create some incredibly strong spells.
Woodwinds (Flutes, Oboes, so on): These guys do the orchestral odd-jobs. There usually aren't as many of them as there are of the violins, and they do better with the less overt magic. They round out an orchestra. Also, orchestras usually tune against the oboe, as it gives the most perfect A note.
Brass (trumpets, horns, et cetera): These guys do one thing and do it well. Their power is incredible, and is more geared towards destructive uses than the rest of the orchestra. If an orchestra wants to add sheer force to a spell or to use it to knock down a building or something, they can't do much better than give big roles to their brass section.
Drums: Drums are the rare-but-powerful kind of instrument. There's usually only one per orchestra, though when a Drumline is put together, however, it's an awesome sight/sound. Drums set the beat everyone else plays by, and their powerful tones permeate all the music. They go more for boosting their allies than direct attack, although use of cymbals carries great destructive force.
Piano: Discussed in an earlier post. They're another one-per-orchestra instrument. A piano's incredible versatility can back up a whole song.
Harp: Yet another one-or-two-per-orchestra. A Harp's magic is soft, but utterly pervasive. It's a bit like gravity, really.