Subject: Interesting; thank you!
Author:
Posted on: 2015-10-20 21:55:00 UTC
You're a concertmaster? Awesome!
-Alleb
Subject: Interesting; thank you!
Author:
Posted on: 2015-10-20 21:55:00 UTC
You're a concertmaster? Awesome!
-Alleb
Once again, Boarders, I am in need of your expertise in a random area for the sake of a story. You see, I'm setting up the magic system for my NaNoWriMo novel (National Novel Writing Month-- website here. Trying to write a novel in a month; tons of fun and coffee!). It's based off of musical instruments: different instruments have different powers and specialties. Trumpets, for example, are great at demolition. Magic is broadly divided into physical magics and mind magics.
What I really want are the ins and outs of different instruments and a simple explanation of how they work (If you have anything to share on the personalities normally associated with different instruments, please share that as well). For example, I play the twelve hole ocarina. I blow into the mouthpiece and manipulate the air with twelve different holes. If I play for too long, my wrists get very sore from holding it correctly, and my left pinky starts to seize up a little (my left pinky stabilizes the instrument, and is almost always plugging its hole).
I can get explanations from the internet, of course, but I think personal stories will enrich the narrative. Thanks in advance; looking forward to the responses!
-Alleb
Musicland
(1935, dir. Jackson, W.)
Having seen various instruments in orchestra, here's a suggestion as to how they might work together in that sort of group:
Violins: Anything a violin can do, more violins can make better. They, along with the other stringed instruments, are the team players of the musical world. They're flexible, and an orchestra's complement of them can create some incredibly strong spells.
Woodwinds (Flutes, Oboes, so on): These guys do the orchestral odd-jobs. There usually aren't as many of them as there are of the violins, and they do better with the less overt magic. They round out an orchestra. Also, orchestras usually tune against the oboe, as it gives the most perfect A note.
Brass (trumpets, horns, et cetera): These guys do one thing and do it well. Their power is incredible, and is more geared towards destructive uses than the rest of the orchestra. If an orchestra wants to add sheer force to a spell or to use it to knock down a building or something, they can't do much better than give big roles to their brass section.
Drums: Drums are the rare-but-powerful kind of instrument. There's usually only one per orchestra, though when a Drumline is put together, however, it's an awesome sight/sound. Drums set the beat everyone else plays by, and their powerful tones permeate all the music. They go more for boosting their allies than direct attack, although use of cymbals carries great destructive force.
Piano: Discussed in an earlier post. They're another one-per-orchestra instrument. A piano's incredible versatility can back up a whole song.
Harp: Yet another one-or-two-per-orchestra. A Harp's magic is soft, but utterly pervasive. It's a bit like gravity, really.
I'm looking forward to portraying orchestras: the entire U.S. military is just one enormous orchestras, and the police forces are smaller ones. I think it'll create a really interesting mentality.
Anyway, thanks again; these will definitely help me out!
-Alleb
It's usually more like "Anything one violin can do, the rest of the section bitches about how they could have done it better" :-P
There tends to be a certain... rivalry amongst (especially first) violins, all wanting to be closest to the front, and especially to be the lead violin (who gets a nifty name: concertmaster, at least in most places in the world; I believe the UK just uses "leader").
Elcalion, who actually is the concertmaster of one orchestra. And therefore above such factional pettiness, of course
You're a concertmaster? Awesome!
-Alleb
Thanks for your contribution. I was shooting for a description of how the instruments themselves work, so thank you for giving some elaboration on what the people playing the instruments do. Violinist sectional rivalries would be an interesting addition to the story.
Here in Brazil we have a percussion instrument called berimbau. It's a one-stringed instrument composed of the following parts: a large wooden bow, a steel string and a hollowed out and dried gourd. You would also need a wooden stick, a small coin or rock and a shaker.
To play it, you need to hold the bow in one hand between the two middle fingers, while holding the coin/rock between your index finger and thumb. You must also rest the gourd, which is found at the bottom of the bow, against your chest. In your other hand you hold the stick and the shaker.
To produce a sound, you strike the string with the stick. The shaker accompanies the stick. You can also move the coin back and forth throught the string to change the pitch. Finally, moving the gourd back and forth from your chest produces a wah-like sound.
This instrument is traditionally played during the practice of capoeira, an afro-brazilian martial art/dance.
Thanks! That sounds complicated, but very interesting. I'll look into it!
-Alleb
Yeah, it's rather complex. But looking on the bright side, with so many different elements required to play it, and thus to cast the spell, it could be quite versatile and/or cast some powerful spells. I don't have any idea of what kind of magic to assign to it, so that's up to you.
I really want to post an image of it so that you can see what it looks like, but I don't know how to do that. Can someone teach me, please?
You simply copy the image url by right clicking the picture you want. Sometimes the Board doesn't like certain pictures; I'm not entirely sure why, which is why I preview before posting.
Is this what you mean?
That's rather simple. I don't know why I didn't think of doing that.
And yeah, that's exactly it. That's the exact picture I was trying to post, in fact.
They are used in several musical productions, after all.
And a classical instrument, too; Tchaikovsky used them in the 1812 Overture.
In a sense, yes: the same way that a triangle is an instrument, or castanets. They can't carry a tune on their own, but if the beats are timed correctly they add power to the other instruments in a group. Drums are like that to some extent as well.
-Alleb
Steel drumming is different. Very, very different. And also probably looked down on by the music magic old guard because it's both new AND from a non-white culture! (Classical musicians can get very prissy about stuff like that, or at least the ones my sister hung out with could)
I'm not sure how many classical musicians will be involved, since the book centers around teenagers at Ye Average Highe Schoole, but I'll keep that in mind.
-Alleb
When exactly are you setting this? I mean, if it's a medieval-ish High Fantasy setting, then 80% of what we've been talking about becomes anachronistic. It's all very well us talking about, say, a band of enormously muscular barbarian mercenaries all wielding jazz clarinets and dressed like Acker Bilk, but in a medieval setting there are no clarinets. And we're all sad.
What might be interesting, from a conflict setup point of view, is to set your story during the 1950s, with the rise of rock and roll. Then you basically have three camps:-
#1: The rock and roll mob, the young upstarts struggling to get recognition for their work from the older, more established magicians.
#2: The classical orchestral musicians, who are a bit more conservative and close-ranked than the egalitarian rockers and see themselves as guardians of an ancient tradition.
And finally, #3: The folk music crowd, on bagpipes and tin whistles and bodhrans and all the trappings of really ancient musical traditions, who just want to get back to nature and possibly drink some mead.
That's what I'd do, anyway. =]
The 50s is possibly my favorite era, and I absolutely love its music. My one problem is research: I'd want to know a whole lot more than I do about the mindset of the day, and then I'd have to tweak everything to mesh with my magic system. And I'd have to do all of that in fifteen days, while preparing myself to become a DM (first game before Thanksgiving, whee!) and also doing regular real life stuff. I think, for now, I'll stick with present-day, but who knows? After I finish this story, I might want to make a sequel. And I really, really like that idea.
...Somehow, the idea of muscular barbarians wielding jazz clarinets makes me very happy.
-Alleb
Therefore, you could definitely drop references to how synths and stuff aren't seen as "real" instruments and are just a bunch of computer nerds pretending to do mental magic. Which would be interesting, especially since beats producers can be fantastically wealthy these days. Maybe they're expertly suited to mind magic, and it started with a wizard messing around with a theremin only to find that her housekeeper was attempting to tap-dance on the cat. You could cram in a lot of sci-fi themes and references with that, too. =]
Especially the tap-dancing on a cat.
I'm still trying to parse out how electronic instruments operate, if they do at all. For example, an electric drum kit: you're not really playing the drums, you're unleashing canned drum noises (I can't tell the difference, personally, but within the framing of this magic system it seems important). I'll have to do a little more research on electronic instruments in general; I'm not very familiar with how they work.
-Alleb
Like, people will accept cannons as part of magic, but synthesizers and keyboards and all that? Pfeh. They've just made that up.
Drum machines are a bit of a weird case, but theremins and keyboards and the like do generate their own sounds rather than pull them from a library. The individual voices on a keyboard are preprogrammed, but it's all modulated by the press of the key. It's easy to draw a parallel between natural and electronic music and human and AI relations... hell, you could even have a background event be the first performance of an AI-composed symphony spell.
I think everyone else has got how a piano actually works down, so I'll go more with how they might be used, along with player personality stereotypes. If you already have an idea of how pianos will work, then feel free to ignore the following two paragraphs.
Pianos would, I think, be a really versatile jack-of-all-trades type thing, as well as a day-to-learn-lifetime-to-master instrument. They're really powerful, but not good with battle, because they're complicated to play and really, could you imagine lugging a giant piano out into a battlefield?
Pianos would, however, be far better for civic use, because of the wide variety of things they could do, and when there's no war, there's usually no immediate deadline when you need to get the spell completed.
Piano players are, of course, associated with elegance and class, and sometimes snootiness. I think that they'd be loners and pretty rare, because usually there's only one piano in a given musical group, and pianos are expensive.
I also hadn't thought about leaving off a song and then completing it later: that's a really interesting mechanic, and it could save a lot of time on the battlefield. For instance, a band could play most of Totentanz, and then finish it quickly if someone dies. I'd been trying to think of how to blend combat with songs up to 14 minutes long, and I think that might be the solution. Thanks!
-Alleb
I think I mentioned it elsewhere, but I'll reiterate on this post so no one has to hunt around.
While individual instruments have different strengths and weaknesses, magical songs will do the same thing no matter what plays it. The only thing that differs is degrees of success. For example, a violin will do very well when hypnotizing someone, while a tuba... won't.
So here's where you guys come in! Think of your favorite songs and imagine what magic they might make. Feel free to go crazy: effects can range from hypnosis to creeping vines to shock waves. Songs can also vary. Bach? Sure. Daft Punk? Sure. Gregorian chants? Sure. Anything goes: I can always tone down or amp up an effect if I think it's necessary.
Have fun!
-Alleb
The mental image of the Hypnotism Tuba is hilarious.
So, songs:
Dies Irae: https://www.youtube.com/watch?v=Dlr90NLDp-0
It's a song about the Christian apocalypse, sung at funerals, and kind of a poster song for Ominous Latin Chanting, so I'd say it would cause a widespread fear effect among enemies. If given enough power, it could probably even kill.
Another option would be for it to be a musical Penance Stare, forcing people to confront their sins. After all, it's a song about judgement.
O Fortuna: https://www.youtube.com/watch?v=BNWpZ-YKvU
The song is about Fate (and another poster song for Ominous Latin Chanting), so I'd say it could focus on manipulating luck, perhaps like an Entropy Curse from the Dresden Files (which manipulates luck so that the target dies).
Bonnie Ship the Diamond: https://www.youtube.com/watch?v=bk2nIrZV-9w
And now for something completely different. This song is a sea chantey and would have power over large bodies of water. It would probably act mostly as a counterspell against storms and so on.
Night Train: https://www.youtube.com/watch?v=gPFZgeCtfag (the video I chose is a Muppet Show performance of it, so please subtract the gibberish speaking and the explosions).
This Jazz hit does what its name suggests- it summons a magical train (tracks included).
The Pink Panther Theme: https://www.youtube.com/watch?v=9OPc7MRm4Y8
As well as being iconic, it would be a good choice for being able to conjure various crystals (the Pink Panther is a diamond)
Simple Gifts: https://www.youtube.com/watch?v=CLAnuG1340g
This song might work as a general counterspell.
House of the Rising Sun: https://www.youtube.com/watch?v=hzc20VmMCl8
This would induce paralysis.
Carnival of the Animals: https://www.youtube.com/watch?v=wBGEf4urGNo
Each movement would summon the animals associated with it (lions, chickens, donkeys, elephants, kangaroos, fish, people with long ears [not kidding, this is actually a movement], Cuckoos, birds in general, pianists [be careful, they may not like being summoned], fossils [animated ones], swans, and, if the player is a Disney fan, the conclusion summons flamingos with yo-yos)
Swing Low, Sweet Chariot: https://www.youtube.com/watch?v=v8frEt6w4G8
Teleportation.
Scarborough Fair: <a href="https://www.youtube.com/watch?v=wiZJPXLmrQ">https://www.youtube.com/watch?v=wiZJP_XLmrQ
Sets a task that must be accomplished by anyone who wants to do a certain thing (say, get into a secure facility, or attack you). The task can be anything, and as impossible as you want it to be. You could say 'you must walk on the moon before you enter this room' or just' 'before you enter this room, you must walk twenty steps on your hands'.
I Gave My Love A Cherry: https://www.youtube.com/watch?v=OORxUZP2Ez4
Like Scarborough Fair, but with riddles. The victim must solve the riddle before being able to do something, a bad effect tends to happen if they get it wrong. The riddle must, however, have a solution. Otherwise, it's not a riddle- just a collection of gibberish.
I love these! The Pink Panther one also opens up an interesting question: if precious stones could be made on a whim (once this song was composed, of course) what else could be created, and how would that effect the economy? Furthermore, what if such songs were closely guarded secrets? I love questions like that. Thank you!
-Alleb
Well, there are probably limits. I'd say that it takes a lot of power and some really good musicians to actually make jewelry-class gems- anyone else would end up with industrial stones, quartz crystals, and other such things.
Also, if they wanted to keep it secret, they probably shouldn't have made it so catchy.
Wagner's Ring cycle has the Magic Fire Music and the theme music for the Rhine river (which floods the stage at the end of the 16 hour opera cycle!), plus the opening of Die Walkure has some fairly epic storm music.
Minimalist music like Phillip Glass might slow time?
Storms are always good as well. Thanks!
You've also inadvertently deepened the magic (always a good thing): how are targets determined? How do you slow time for everyone else but not you? Very good questions, exactly the sort of thing I need to flesh out the system more. Thanks once more!
-Alleb
Arighto, then.
-Totentanz by Liszt is pretty obvious — it's a spell to raise the dead!
-Symphonies de Chasse by Mouret is your go-to when you need chaos. Just listen to this abomination.
-The fifth Hungarian Dance by Brahms is that spell you use to infuse a pile of rocks and clay with life and create a terrible golem.
-The Four Seasons — Winter by Vivaldi is for summoning storms at sea.
-Toccata and Fugue in D minor by Bach is for causing lighting strikes. Alternatively, a swirl of darkness that envelopes an entire city.
If I'll think about more, I'll post them.
I'm listening to the first now: perfect magical effect! I love all of these. Thank you!
-Alleb
I like the idea of it calling on nature spirits to affect things. Have another article, this time about khoomei, the Tuvan style of throat singing; the concept of kamlamie is really interesting for your setting, because it implies that when a Tuvan throat singer uses their magic to power a long song, it has to work through their body and affect the target indirectly. In short, it's about the use of the self in order to further collective good. Something to consider. =]
Each part is working with the other parts to accomplish the goal. I'll definitely think about it; thanks!
By the way, where do you find all of these neat-o things?
-Alleb
You pick stuff up while researching and think "Hm, that's cool", and file it away. Then it is suddenly useful. =]
I've never played the Civilization games. What does moding (modding? To mod? Being a mod?) entail?
-Alleb
Modding a game means modifying its content; adding things, fixing balance issues, stuff like that. For Civ 5, I work on adding in new Civilizations to play as. The most recent release that I've worked on is Danmacsch's Kingdom of Araucania and Patagonia, which is pretty fun! =]
I think a lot of Disturbed music would have a similar effect, due to shared themes.
Warrior, Indestructible, Ten Thousand Fists, This Moment, I'm Alive, Immortalized, they're all about saying "I'm a badass, and there's nothing you can do to change that." I imagine that those are songs that boost strength or something.
(Was that a pun? I think it's a pun) Nothing like some battle music to energize the group before a big face-off. Thanks!
-Alleb
Ohhhh, I wonder what power a uke would have. x3
Um... The uke has four strings (GCEA) and you play it by holding down the strings on the frets to create higher notes. It is similar to a guitar. There are two for,s of playing, one/two string picking, and strumming. On my left hand, the one that holds the notes, I generally get large callouses on the edge of my pointer finger (I have one right now, it's exactly where you'd tap a screen on an iPad) and smaller ones on the edges of the middle, ring, and pinky. The thumb holds up the instrument and helps create enough pressure to make a clear note. The thumb gets extremely sore after playing.
On the other hand, the playing hand, it's extremely common to get blisters on your thumb and on the pointer finger, the two that do the most on that hand. If you get a blister it's hard to play while you have the blister.
Also, fun fact: ukulele means jumping flea
I think, rather like the ocarina, it's underestimated. It's not the most powerful instrument, but it's fairly strong when it comes to mind magics, hypnosis in particular. It's also, obviously, smaller and easier to manage than most instruments. What do you think?
Thanks for the rundown, particularly with the blisters and callouses!
-Alleb
Please accept this handy-dandy article on Akan drums and healing traditions.
Now, to answer your question: I played piano for about ten years, but have fallen out of practice because college. In order to get the best sound out of the instrument, you have to relax your arms (especially the wrists) and curl your fingers a little. Piano music covers a whole range of emotions and moods--majestic, spooky, joyful, sad, romantic, elegant, even angry. My private teacher told me that I had to feel where the breaths were in the piece, if that makes sense to you.
I also sang in my school choir since eighth grade. After concerts, my chest and throat were always kind of sore. Singing is all about breath control and using your diaphragm, not your throat. My high school director was also on us about showing some enthusiasm during concerts; he referred to our neutral expressions as "axe-murderer faces".
That's interesting, the advice about the breaths. I can sort of see what it means. I like it!
Heh, axe-murderer faces. I think my director said something similar; I was in choir for a year. I know what you mean about soreness. I'd forgotten about it, but yeah, I felt that way after every concert.
Thanks again!
-Alleb
My best friend in high school once said that someone playing guitar can draw people to him/her from across a room. That sounds (pun intended) like something it'd be easy to add magical effects to. Maybe a Pied Piper gag?
Guitars are pretty versatile, so the mind magic involved would be no problem. Thanks!
-Alleb
So as you may (or may not) know, pianos are precussion instruments. The noise is created by having hammers drop on strings. (Kinda like guitar strings, but a bit stronger.) There are usually 2 pedals on a piano, the damper pedal, which lets you play in more muted tones, (good luck finding one that makes a substantial difference,) and the... sustain pedal? Something like that- which removes the damper, so the notes go on and on.
I usually think of the piano as the catch-all instrument; it's easy to use, but it forces you to learn how to read notes. I have had times where I've slipped up and played the note next to the one that I meant to play, so that's a thing to look out for. And the worst things about them are: one, they are never tuned properly, two, when they aren't tuned properly they sound just wrong enough to bug you, but not much else, or notes make a weird buzzing noise, and three, you can't take them with you.
But it takes years of practice to really make it sing.
And that's a shame you think pianos are never tuned properly, because mine, my teacher's, and the ones I've played on for concerts have always been beautifully tuned, and all were a joy to play.
As for the (three) pedals:
The left pedal is called the sustain pedal, also known as the damper pedal. It extends notes so the player can take their hands away for other chords, and/or to accomplish a legato effect. It's also the most commonly used pedal; in my fourteen years of playing, I've used the other two once each.
The middle pedal is called the sostenuto pedal, and it acts similarly to the sustain pedal, except the sostenuto sustains only selected notes. This is accomplished by first pressing the key(s) you want to sustain and then pressing the pedal.
The right pedal is called the soft pedal, or the una corda. It's generally used to soften the tone.
The making it sing and the 'tuned' comments. I'd just like to add that some pianos lack the sostenuto pedal (the one I played on, for example).
They're percussion instruments, not precussion. Some people also classify it as a stringed instrument, but eh. YMMV.
Also, your villain.
I have seen true perfection-- I may now die in peace. Bless you.
Hmm. I wonder if my villain should wield bagpipes...
-Alleb
That bagpipes are kind of like a Dangerous Forbidden Technique; immensely destructive when used properly, but liable to rip your insides out through your nostrils even if everything goes right. =]
What other things... hm. I like the mental image of a group of battle didgeridoos, and battle didgeridoos is very fun to say, so chuck that in. There's also stuff like the hyperbass flute, the fluba, and my personal favourite, the pyrophone, also known as the EXPLOSION ORGAN.
The Explosion Organ is, by the way, simultaneously one of the worst and best names for your genitals in human history. =]
"BATTLE DIDGERIDOOS, TO YOUR STATIONS!!"
Awesome.
I think the hyperbass flute might be like the nukes of this alternate reality; one note, boom, your city is gone. The fluba is going in: how could I say no to that name? The pyrophone is coming as well.
Heh, I like that interpretation of the bagpipes. The Irish are a hardcore people. ...I wonder if I could have a villainous duet on the bagpipes and pyrophone...
Yes. Yes I could.
Scape, you always have awesome ideas. :D Thank you!
-Alleb
You need uilleann pipes, which are entirely different; you can find a fine example of an uilleann piper here.
Sounds nice, too; I hadn't heard of them before. Thanks!
This, of course, is her villain.
That's the strangest boss battle I've ever seen. And I've seen some weird bosses.
Hmm... bagpipes, or saxophone. Questions questions questions.
BAGOPHONE.
-Alleb
The Symphony Master.
Long, flexible fingers are very helpful when playing the cello, because of the sheer range of notes that one can play. You play it sitting down, with your fingers in various positions on the fingerboard, depending on what notes you want to play, then you drag the horsehair bow across the strings, similar to a violin, but a cello is bigger and held differently. Most cello players have learned at least two different clefs (bass and tenor). Some know more. It's a very versatile instrument, and even the basics can be taught in about a thousand different ways, and general consensus is that it's very difficult to play, and will definitely destroy the nerves and joints in your hands (back injury also looms rather threateningly from all that hunching you have to do to reach the high notes).
Cellos can be associated with harmony, good fortune, healing, and pleasure, particularly when appearing in dreams.
The players themselves, at least in my experience, are a snarky bunch, imaginative, practical, and tend to be the least impressed by anything that happens to the orchestra. They're also high achievers, and rather lonely.
To cellos, violas seem uptight and aloof, bass players are bat-feces insane (but awesome), and violinists are either chill or hated enemies - there is no in between. All inter-ensemble rivalries go out the window when the band shows up - that rivalry is INTENSE.
(Disclaimer: All of the third paragraph is based on generalizations of my own, admittedly limited experience. Please nobody take offense!)
Anyway, hope that helped. Good luck with your novel - I'm participating in NaNo myself!
My cello is currently four hours' drive away, so I obviously don't play much anymore.
Except maybe violas. Uptight, certainly, but why would anyone actually want to play the viola? (Except maybe the vertical viola. Those things are cool.)
Actually, I'm mainly a violinist, but I do play viola for chamber music. Orchestral viola can be pretty excruciatingly boring.
I can't find a good video now, because phone, but the vertical viola is a larger-bodied viola that is played like a cello - it has a tailpin and is stood up vertically. Because it's significantly larger than a normal viola, it has a richer tone, more like a high cello than a low violin.
Cellos have such a nice sound; I'll definitely have a cellist in the book.
I think cellos would lean fairly heavily towards mind magics, although I can imagine them being fairly good with physical as well. What do you think?
Personality stuff: super helpful. Thanks!
Oooooh, a fellow insane to even think about writing a book in a month NaNoWriMo person! I've only done it once before (I won; best feeling ever), what about you? Also, would you want to participate in some friendly word sprints once the writing begins?
-Alleb
I sing. I was part of my high school chorus, people at church have wanted me for the choir, and I've never met anyone, online or off, who didn't say they liked my voice when I heard it.
Now as for my own voice, I'm good at talking and singing very quickly and very loudly. As for the drawbacks? Well, try talking for like half an hour. Mouth get dry? Short of breath? Same with singing. I also know how to play a keyboard, although I can basically only play one track at a time. I can figure out most songs by ear, though. Anyway, what you really need with a keyboard is dexterity and knowledge of exactly what key you're playing in. Get your ring finger just one key off, and the whole thing sounds a discordant mess.
But all that's beside the point.
YOU'RE MAKING A MUSICAL MAGIC SYSTEM. I cannot begin to describe how amazing that is, please please please tell me more.
(also I've been marathonning Doctor Who and my brain is running like the Doctor's mouth)
Well... voice can do anything. I've heard songs that make me cry, songs that just completely unnerve me, songs that just have a feel-good vibe to them, songs that just get my blood pumping.
I imagine that vocals, if used, would be a very versatile form of magic, if not as strong for lack of specialization.
*nudges* Great minds, eh?
I'm thinking that vocals will be kinda weak on their own, but when combined with other voices or backed by a band, they become exponentially more powerful.
Opera and death metal singers are terrifying, of course. Especially with a group behind them.
Well, I can't talk too in-depth about it tonight, but I'll link you to the GDoc I'm outlining the system in, and I'd like to hear your thoughts on it tomorrow. I'm really excited about it! =] (I stole Scape's smiley face, and I have no regrets)
Also, I'll be giving those songs a listen!
-Alleb
Ocarinas can make it rain, summon horses, open telepathic links with your friends, turn day to night and back again, take you back in time, teleport you places...
Now let's talk about the violin. I never played it particularly well myself, but I knew a man who was, to say the least, quite good at it. He mentioned that there are two ways to play a violin - the classical violin, and what's known as the fiddle.
They're the same instrument, but not many people can play both ways.
Classical violin is mostly associated with sadness and mourning - slow performances with a ton of vibrato. The fiddle is much more cheerful - a dancing instrument, lifting the spirit. And it takes a lot of mastery to play both well.
As far as how it works... well, you have a bow, made of wood and horse hair, and you run it over the strings on the body of the violin. The vibration from that is then amplified by the hollow in the body. You choose notes by putting your fingers on the strings near the top of the neck of the violin. You can tune the strings with a number of pegs at the top of the violin. Vibrato is where you wiggle your fingers on the string, which mixes notes together a bit.
At least one Zelda song will actually have magical properties; probably the Song of Storms, 'cause it's my favorite.
With the violin, I've been thinking that it leans heavily towards mind magics, but also has some rather overlooked strength in physical magics. What do you think?
(Also, I've always wanted to learn how to play the violin).
-Alleb
Piano is a lot easier to play if you have long fingers; means you can stretch for some of the more difficult chords. And you'd better hope your fingers aren't slippery when you play, or that's asking for a disaster. :P
I don't know about other players, but for me, I learn my pieces by muscle memory, so if I mess up with my fingering, it can throw me off pretty badly. I've learned to hide my recoveries over the years, but just one slip can be scary.
French horn is played like other brass instruments; you put your mouth on the mouthpiece, purse your lips, and make a raspberry noise. Since the horn has a small mouthpiece, you have to purse your lips more than you would for, say, a trombone.
This here is a nice shint single horn (top) and a double horn (bottom). The double horn has a thumb key, whereas the single horn has a thumb hook to hold the horn. Since the double has an extra key, that means a lot more tubing, and it's consequently a lot heavier than the single horn. Single horns tend to be the go-to instrument for beginning horn players, since the double horn has a lot more key combinations to memorize for the different notes. Not to mention the double horn can be played as either an F horn or a B flat horn, while the single horn is F only.
(Also, random fun fact, the French horn was actually invented in Germany. :P)
There's also a triple horn, which I know combines F, B flat, and alto F into one instrument, but I've never played one myself, so I won't get into discussing that one. :)
I've played the French horn for almost ten years at this point; it's definitely an experience. Like Iximaz said, the small mouthpiece to instrument ratio makes it a lot harder than a lot of the other brass instruments.
A single horn is normally in one key (Bb or F) whereas a double horn has both; pressing the trigger key, which is the one kinda in the back in the images, turns the horn from the default F horn into a Bb horn, which helps with the higher registers. The two horns have completely different fingerings until you hit a middle A, pretty much. (Also, because it took me a long time to figure out what having a horn in F meant— it's basically that an F on the horn is equal to a C on the piano.) Triple horn has the alto F set as well, so two trigger keys, which helps to get you into the even higher registers. One of my teachers let me play his triple horn for a concert once. It was wild.
Also, I read somewhere that the range of a French horn is the closest band instrument to actual human vocal range, and so is similar to the cello in that respect.
With the horn, your left hand goes on the keys— thumb on the trigger, index on the top one, etc., pinky in the ring at the bottom— and your right hand goes in the bell. This is to mellow out the sound and help keep it in tune. You can also use your hand to "stop" the sound to make it super brassy.
The French horn is also a weird finicky instrument. Because Reasons, a lot of the note intervals are very close together, especially in the higher ranges; this basically translates to being able to play an entire scale on one fingering, if you screw around with your mouth/hand (in bell) position enough. A lot of the notes are also played on the same fingering. For example, middle C, E, G, and high C are all played as open (no valves) on the F horn. IN ADDITION to that, you can also play the same note with multiple different fingerings; a D on a Bb horn can be played with the first and second valve or the third valve, and as just the first valve on the F horn.
One last paragraph: the first French horns actually didn't have valves at all! They were basically giant kazoos; instead of a million tuning slides like a modern horn, there's only one that can be swapped out depending on the key the piece is in. They're called natural horns and some people still play them today but god, why.
I think that's all I have to say right now? That basically covers most of the bases. :OO
t's basically that an F on the horn is equal to a C on the piano
Sorry, but you have it backwards: A C on the horn is an F on the piano. At the risk of being redundant: when the horn plays the note written as "C", he's really playing the note "F".
Why is music like this? Here's an explanation.
"instead of a million tuning slides like a modern horn, there's only one that can be swapped out depending on the key the piece is in." This is also a Vienna horn! Natural horns mostly play harmonic ranges and have to stop the horn to get more notes, whereas Vienna horns actually have keys.
Vienna horn:
https://upload.wikimedia.org/wikipedia/commons/5/58/Viennese_horn.jpg
I have no clue whether the horn would be more mental or physical. Possibly more mental-based? A lot of learning difficult pieces is figuring out which fingerings are easiest to do in progression because of all the alternate choices. This gets even more complicated when you're sight-reading on the fly with an orchestra, so there can be a fair amount of quick thinking involved. However, a huge part of playing the horn is in the lip control. It's very easy to slip from a higher interval into a lower one by accident. So. . . it could probably go either way!
People playing the horn, at any rate, tend to be really cool people. Kinda weird, and also super used to being ignored during rehearsals, which can lead to a lot of friendly goofing off and chill times.
(This is also a reply to your first post, just so there's no confusion.)
Thanks for the info! The alternate fingering thing is really interesting-- definitely very hard. I'm thinking the French horn will be more mental based, because of the complexity and the quality of its sound. It might also have varying power based on different fingerings... Hmm... This will be very interesting. Thanks again!
-Alleb
The worst part is I was seated directly in the middle of the band, between the saxes and the accompaniment clarinets, and the director would always skip over me when it came to practicing individual sections.
Actually, no, the worst part was whenever we'd play a piece without horn music, so I'd have to transpose sax music. :(
Transposition is the literal worst thing ever. I am so, so sorry.
I'm sorta familiar with the piano; can't play it much, but I've heard it enough to know what sorts of magic to imagine for it.
The horn, though, I know next to nothing about. The summary is greatly appreciated! In your opinion, would the French horn tip more towards physical or mind magics? This magic system is still in its baby stage (I just began it today) so pardon me if I'm a bit vague. So far, I've determined physical/mind proclivity by quantity of sound and what sort of songs an instrument sounds best with. Some are evenly balanced; the piano, for example. Trumpets can do some mind magic, while banjos are almost entirely physical. Where do you think the horn might fall?
Thanks again!
-Alleb
I would highly recommend Benjamin Britten's "Young Person's Guide to the Orchestra", the piece takes time to highlight the different instruments of the orchestra. Being able to hear them for yourself might help in your decisions. I would also recommend Carnegie Hall's game based on the aforementioned piece; it starts with a more in-depth introduction to each instrument.
As for the horn itself, it is a bit more mellow than its more bombastic cousin the trumpet (which I know), so from what little you've given on your magic system, I'd say that the horn is either balanced or slightly mind-favored.
(I used to play the piano till school got more intense. Wow, that was a long time ago.)
A piano is basically an array of metallic strings. When you strike a key, it causes a small (felt-covered, if I'm not mistaken) hammer to hit the relevant string (there's one for each key, which means lots of strings!). Compare and contrast the harpsichord, which is one of the piano's predecessors, where the keys cause a 'finger'-ish thingy to strum the strings; that's why the harpsichord sounds a) metallic and b) a bit similar to a guitar.
Anyway, as Ixi said, long fingers are a blessing for a piano-player, as are thin fingers; if you have large fingers like me, you'll manage to get... 'additions' to what you've planned to play.
The thing is, a piano is a really diverse instrument; it has a large range (compared to say, a violin or a horn or a flute) and you can do a lot with it; it only depends on the composer.
Have some Bach, because Bach wrote some amazing harpsichord concertos.
Harpsichords would be really interesting; I might have to include one. I'll definitely listen to some Bach!
Oh, also, any recommendations for Songs That Do Stuff(TM)? I want them to be actual songs; the Song of Storms, for example, actually makes storms (because I couldn't resist).
-Alleb
I would maybe possibly go with good old classical music, (ode to joy, etc.,) some rock, maybe... Hot Cross Buns, whatever you think works. Whee, not really helping here, am I :/
But classical and rock are both going to have fairly large roles to play.
-Alleb
About proper songs (lyrics and whatnot) or musical pieces in general?