Subject: RE: "It's a Small World"
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Posted on: 2018-06-21 13:30:00 UTC

It is a very cool game. I wish the presentation had been more polished, but it was memorable nonetheless.

Unfortunately, the Clock Tower boss fight doesn't have much set-up as a character in its own regard. (It is a building, after all. It couldn't really be present anywhere but that room where Mickey fights it.) There's a comment a little before that battle that one of the villains has made it go mad, and afterwards, it has its one line of dialogue apologizing for not acting itself. So I guess you could say the "evil-sounding stuff" represents the madness, while the more normal "Small World" notes are the . . . more normal personality?

Incidentally, the level that features the Clock Tower as the boss at the end has a normal battle theme that also has "It's a Small World" incorporated into it, as well as clock-based sound effects. It's subtle, but noticeable if you pay attention. It's also my favorite track out of the whole game. Give a listen? There's a subtle tune of "Small World" at 0:04, a slow, baritone version at 0:14, and a stronger, dramatic version at 0:39.

—doctorlit should maybe get around to playing the sequel he's had sitting on the shelf for literally years, yeah?

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