Subject: Write what you know.
Author:
Posted on: 2017-10-30 21:34:00 UTC
^That's actually three pieces of advice up there. Let me explain.
1/ Write what you know.
Just because you're building a magic system/piece of supertech, doesn't mean it has to be complicated. Brandon Sanderson has already been mentioned, and the Mistborn books are instructive. The magic is: if you have the talent, you eat powdered metal, and get a power from it. The power might be 'can pull metal towards you', or 'can soothe emotions'. Very simple, and it doesn't matter why it works. It just does, and a simple table of metals and powers is all the reference you need to remember it.
Or, I've cited my NaNo before. One piece of tech I have is a momentum-damping field. That's what it does. Oh, it drops off in strength towards the edge. The physics behind it? Dunno. Not important. I came up with something simple that you and I can both understand from a sentence. It doesn't have to be complex.
2/ Know what you write.
Let's say you want your magic to be manipulation of fire. I approve! So how can you get a bit more of that detail into it? One word: Wikipedia.
The Wiki article on fire will give you technical terms to throw around - 'oxidation' is a good one. It will tell you about the history of its use (so your fire mages could have existed since it was discovered). It will discuss rituals and cultural beliefs around fire (which might inform your characters - maybe they all worship Prometheus, or perhaps they themselves are worshipped by a culture with a connection to fire). It will give you the science behind it - the fire triangle, for instance - which can create limits on their magic. (Sanderson's Second Law: limits trump powers.) And if it's a tricky concept - like you want to use dark energy in your story - try the Simple English Wikipedia to avoid the dense maths that eats the physics pages.
The more details you pick up, the more you can use them to add depth to your story.
3/ But seriously, write what you know.
JRR Tolkien was a linguist. He studied Old English and the cultures in the sagas, and he dealt with poems. Surprise surprise, Middle-earth is centred around poetry, languages, and old-style heroic tales - and it's better for it, because he knew what it was all about.
So look at your own interests. Writing, for one! Writing-based magic is surprisingly rare. But maybe you also grow bonsai - great, that means you can talk about the effects of a shrink ray and sound like you know what you're on about. You enjoy card tricks? Then you can use the idea of patter and misdirection to help your wizards hide in plain sight. You make origami? Great - when you talk about complex crystalline mazes and space-folding wormholes, you'll have something you can draw on (what's the difference between a mountain- and valley-folded wormhole? Bam, instant story.)
You know stuff. You can find stuff out. And you can take the simple and build a story from it. So...
Write what you know.
hS