Subject: Technical details aren't required
Author:
Posted on: 2017-10-29 20:43:00 UTC

However, if you're going to have magic/tech/... (let's call it "shiny stuff" since a catch-all term can't hurt) be important to the plot, then (thank you chat for pointing me at this a while back) Sanderson's first law applies rather heavily. That is, I need to understand the general ideas of what the shiny stuff can do, and rather importantly, what it can't do. It's also pretty annoying if the ways the various shiny things interact with each other don't make sense.

So, suppose you've got vampires running around in your 'verse, and they've got the "no reflection" thing. It's not all that important that the story go into the details of how/why that works. (Like, it'd possibly be nice, but it's not required). But it's important to at least consider how that fits in with the modern world. Is it only reflections? Or is it, for example, a more general "humans can't see images of vampires" thing? And, in the case of the latter, it would probably make sense to have a company selling vampire-detecting programs (after all, they're not "human" or anything close, unless they are). Whichever you pick, you just need a line or two that somehow establishes how the power goes and doesn't go, preferably before it becomes super-plot relevant.

Anyhow, this has been a ramble.

- Tomash

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