Subject: EXPOSITIONNN
Author:
Posted on: 2017-10-31 00:50:00 UTC

I think the best mindset towards exposition is: No exposition.

Or, to be less hyperbolic, with regards to explaining how things work in your story, you should try and take a very minimalist stance (or, at least, that's how I do it.) One of the things I've found in writing - not just with magic or technology, but writing in general - is that you are essentially trying to get heaps of information into the heads of your readers, without them knowing or feeling like they're having information shoved into them.

This is the difference between telling, and showing. In terms of characterisation, you can just say: 'Jim Jackson is a very angry man' - you are delivering the information that he is angry, but the readers can see, so obviously, that you are just shoving that fact down their throats. It's awkward, and takes them out of it. Meanwhile, if you have Jim Jackson get very angry at something, snarl, throw something and go red, the information - that he is a very angry man - is delivered, but so is an actual event in the story. Rather than feeling like they've just read an infodump, the reader feels like they've simply read an occurrence in the story - which has also had the effect of telling them that Jim Jackson is an angry man. It fits right into the flow of the story, and doesn't feel awkward.

It is a similar thing, then, with magic and technology. In essence, you 'disguise' information, by weaving it in alongside something else. Remember that all these sorts of rules can be very vague and floaty - it is possible just have a short paragraph explaining how a magic or technology works, so long as it feels like it still has a role in the story beyond just 'explaining.'

I've found a lot of times that, if you're sneaky with it, you can pass off a straight explanation as a character simply thinking of the technology/magic in question, as they look at or approach it or such. Which works even better, then, if you use that to also show their character - like having them think that force fields are cheap and lame, which shows that the world has force fields, that they aren't rare, and that our character finds them lame and is probably a dope. In doing so, the information is successfully disguised! But that's, ah, only one example. So long as you get it disguised.

You also need to consider the relevance of the information you're delivering - essentially, be on the prowl for unnecessary information that can be removed, and considering what information can't be removed.

Going back to the minimalist thing, you will only want to explain things that are actually relevant to the plot and the character - there is no point going on, in detail, about Jim Jackson's fondness for dolls and motorcycles, if these are irrelevant to the occurrences of the story, both the plot and his character. Even if you show, rather than tell, about his fondness for dolls and motorcycles, it's still irrelevant.

Similarly, with magic and technology, you should use its relevance to your story as a basis for the existence of an explanation for it - what would you lose, if you removed the explanation for this technology? Would the story make no sense, would the world make no sense, would a point you want to get across with the story not be there? Does a person reading this need this information, for the story, or world, to feel complete? You should, in essence, consider - very specifically - what it is you want to do with the piece of introduced technology or magic. If you're not losing anything by removing it, and it's not doing anything, it's probably going to be very distracting, and ought to get a chopping.

Going back to my force field example, above, it is necessary to know about force fields in the world - to explain how they can have their ship defend itself, so that it makes sense when, later on, the force field is used to defend said ship, and to demonstrate that the existence of force fields is a part of this particular world. What you don't necessarily need to know is how the force field works, or how the voltron crystals that make up its motor are made out of diamondised grapium that are flux capacitated to the nth dimension, or that it it was the Jim Jackson and Co company that built it. These pieces of information are not relevant to the story, world, or plot.

But!

You will need to demonstrate that information if, for example, the main character deals in diamondised grapium and it's a big part of the plot, or if, for example, you wanted to make some sort of statement mocking big corporations, and mention the shoddy job Jim Jackson and Co did in building the force field, or so on, so forth.

So, er, there you have it, I guess! If you want to have exposition, you ought to consider, essentially, how you deliver it, and what you are delivering (and what doesn't need to be delivered.) Explain only what is precisely necessary, and make sure it never feels like it's only an explanation.

This, of course, is all just how I write, and is all guidelines, and I'm sure other people may think differently, and I'm sure there will be cases where you'll be entirely within the right mind to go against these guidelines. So long as you know what you're doing, and why, and all!

Reply Return to messages