Subject: It sounds lovely!
Author:
Posted on: 2020-07-07 14:13:31 UTC

And like many lovely things, it is also difficult. ^_~

Okay. Forgive the patchwork map, but:

The three yellow icons are the local beaches: Mueo Bay, Nekoro Bay, and Poya Bay. Yellow and blue lines are paths down to them (yellow exist on OpenStreetMap, blue are plausible additions; 'blue' may be 'purple', forgive my colourblindness). Green thick lines are roughly the outlines of the mangrove swamps.

The two white loops are the best I can find for your cove. In the west, we have a hill right on the seashore, and right on Mueo Bay. There could plausibly be a cave in that hillside, which could plausibly be cliff-y. The downside is that the 'cove' is just the mouth of the Mueo, and is mangroves on most of the other sides.

In the east, there's a long stretch of what do appear to be cliffs running down the headland, and towards the top is a (semi-artificial, semi-open) cove-ish thing. It's not perfect (the geology really isn't right), but it's plausible.

My problem with that one is that it's 2 km down the beach! I mean, the beach itself is a good 12km from the city centre, so maybe that doesn't make much difference? I can tell you from experience that walking 2 km over sand and shingle would probably take closer to two hours than one, but if you're moving around in quicker ways, or don't mind the occasional temporal lacuna, I think this is your best bet.

The other problem is that walking to Poya Bay takes you right through the village of Nepou, whose people may want to use the beach too. Though... maybe those two problems solve themselves? If you're avoiding people, moving further down the beach is probably a good move.

It also allows for distinguishing the three beaches a bit more: Poya is the one with the cove, Nekoro is the one with the islands, and Mueo is the one with a decent-sized town (if you want to go shopping or whatnot). They all have their share of mangroves, mudflats, and sand.

Okay, I've convinced myself; I'll note the cove on the map. (We can always move it later if it's problematic.)

hS

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