Subject: Ideas for a game
Author:
Posted on: 2012-06-03 17:37:00 UTC
I was watching Mortal Kombat 9 walkthroughs, when I had a stupid idea banging my head to smithereens. It goes like this:
You are a real person in a real world. Generic USA, but choices are a plus.
You first meet either Depowered!Sauron, Alatar, Pallando, Maglor, or anyone Tolkienverse still staying in this Earth.
You learn their specialties, such as smithing from Depowered!Sauron.
Then you defeat other people with other or the same skill as you are.
You upgrade with each victory. You may perform better tricks, make more awesome weapons, even mecha or Ironman suits, and even upgrade your teacher to Aule, in this example.
Each character is a blank slate, for you to customise, but the teachers are static in their stats, and when you learn 100% of what he has to offer, you have to find a new teacher.
It is not just a fighting game.
Points are awarded for repairing damaged buildings or objects (Sauron), replanting trees, crops or grasses (Treebeard), or even crying or offering a handkerchief for random crying kids (Maglor).
Oh, and points are useful for building stuff, upgrading power, receiving a new teacher, etc.
Thanks to the complexity of teacher characters, you may have multiple skill set from one teacher.
For example:
Maglor gives you +5 singing, +3 diplomacy, +1 smithing.
Depowered!Sauron gives you +10 smithing, +5 diplomacy, -5 compassion.
This may be a sims game, but with the view going to Fighting Game when in a fight.
And you can have a dynasty of farmers, warriors, mechanics, whathaveyous to spread your knowledge to the whole Earth.
So, how does my stupid idea fare?