Subject: Some thoughts.
Author:
Posted on: 2012-06-03 18:28:00 UTC

Before I go on and ask metric f-tons of questions, there's one thing: We're a literature community. We're writers, not game designers. If you just want to run the idea by us, that's okay to do, but remember that game design isn't our focus.

Now, onto your text. First, I realize that line breaks make things more readable, but you overdid it a bit. Second, the aforementioned questions.

Why?


Why are various Tolkien characters in the real world? Why are they in Generic USA of all places? And why do they help the character? Why is any of this happening at all? And why should we, the potential players, care?

What?


What is it about? What kind of genre is it? You write it's a Sims game which turns into a fighting game when you enter a battle*, but that doesn't really tell me anything.

How?


How are you going to accomplish this? Are you a computer programmer? Do you have any experience in game design? Or resources, for that matter. Graphics don't grow on trees. Also, if you have any concrete plans, what are they? Any specific engine you're eyeing?

Okay, all that may sound like a lot, but you don't sit down and make a game, like that. It takes time and effort.


*This isn't actually a thing, by the way. The part of the game that deals with battles, the so-called battle system, often features different gameplay than the rest of the game.

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