Subject: Some constructive criticism, I hope.
Author:
Posted on: 2011-11-03 02:24:00 UTC
WARNING: REVIEW CONTAINS KINDA-SPOILERS
First things first. There's a lot about this story that is very good. Wait, check that. There's a lot about this story that is hilariously awesome. Two moments in particular stand out in my mind: when Aster's rant about the fade is overheard by a nameless wizard, and the "Aster approves (+9)" bit. I actually laughed out loud at that second one. Certainly not the most accessible bits for a general audience, but sometimes you've got to do those fandom-specific shout-outs.
I also liked the interactions between Aster and Bendick. I'm not just talking about the shipping bits, either. What really struck me personally was Aster having to explain what the PPC was to Bendick. The dialogue was great and the characterization was golden. This little exchange near the end of the second day was perhaps my favorite part of the whole mission:
"And I think I now know what your PPC values in its agents.”
“Yeah?”
“Valor. Levity.” he paused. “Perhaps a bit of madness.”
That being said, there are two things that keep this mission from being really spectacular in my mind. First off is the post-ending sequence. You had this great dramatic battle with the Mary Sue at the end of the third day. A very gut-wrenching semi-bittersweet moment... and then the post-ending sequence wraps up the whole story with a big happy ribbon. Everything turned pretty much fine, which kinda bothered me. Not to a huge extent - I understand that killing off characters is to do, and goodness knows I've used plot armor on my own characters before - but having a neat little conclusion to a big awesome mission doesn't quite gel together in tone.
The BIG thing that bothered me about this story is that it feels like a pretty typical Mary Sue mission even though it was said early on that Aster was on an Intelligence mission. Apart from a couple of stand-out bits - the special snarky CAD and the restriction on portals in particular - there wasn't really any practical difference between the way this mission was handled and most other DMS stories. The formula remained pretty much the same: agents follow the Sue, they rescue bit characters, they collect charges, they complain, and then they terminate the Sue.
As soon as I read that Aster was on an Intelligence detail, I was really looking forward to some spy-type stuff. But as the story went on, I became increasingly disappointed. I think you could have done some really cool stuff with Intelligence work. Instead, you wrote a DMS story - a great story, sure enough, but it still felt like a bit of a letdown.
Hope I didn't come off as too harsh. It's a great read and I'm looking forward to what you tackle next.