Subject: Not too harsh at all. Some replies.
Author:
Posted on: 2011-11-03 06:00:00 UTC
I see your crit and totally agree. What happened was that this mission floated away from what I originally thought it might be as I wrote it. Let me explain:
I wrote a pretty large portion of this as fully an Intelligence detail. It turned out very boring, and MST-like. I wanted to keep the sneaking around and observing idea in, so I kept it an 'Intelligence' detail... but it became an assassination, because after stepping back, it was simply more entertaining to read.
Of course, Aster pretty much flubbed her punishment detail. She is not earning any points with the DIA, I promise. I found that idea to be a better seed for fun in later works than just doing the punishment as ordered would be.
One thing I didn't have the time to actually include in this mission was that Lore was actually going to have a point where he persuades Aster to give up the intelligence detail and just kill it. Unfortunately, I couldn't find an area where it fit in in the fic. I tried many scenes out, in different places, but none of them could manage much without breaking the pacing. Call it a 'I will try again next time' moment: something that I wanted to include, but perhaps my skill did not permit... and I cut it out, because an awkward misplaced scene and ruined pacing would have hurt it more than the very slight inconsistency.
Also, Bendrick actually was going to die at Ostagar. Then as I realized he wasn't the problem, he was going to be air lifted out of there at the first possible convenience, to be part of an ESAS team. Except, when I began to write him, I started to realize the justice of including him... and exactly the perfect end to the Sue. Unfortunately, it involved a potentially fatal situation for him, so to prelude his spin-off I needed to show him alive. So people don't ask me about using necromancy on Grey Wardens.
So yeah. Constructive crit all the way- I am very grateful. Part of getting better is seeing the flaws in my work... and these flaws won't happen next time. Eventually I will write a mission so perfect no one will ever have to write another mission ever again. 8Y