Subject: I'm with Techno-Dann; it's too much.
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Posted on: 2009-11-11 23:38:00 UTC

The essence of the PPC is that we're never going to finish our job; that's why the sadistic Flowers have so many Rules in the first place. What you suggest would be efficient, effective, and absolutely no fun. Who wants to read a story like that? It's effectively the Mary-Sue version of a war game.

That said, if you scaled it down immensely and put in a lot of problems that cause your agent's minor advantage to often malfunction, backfire, or otherwise be a source of humour without breaking the general PPC agent mold... that has potential. You'd have to run it by the Board first, though.

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