Subject: Make them cripplingly limited.
Author:
Posted on: 2008-12-03 13:32:00 UTC

And not realise it.

For instance, make the powers limited /strictly/ and /entirely/ to their element. So if you've decided (say) liquid water is an element, great -- but heaven help the person if it's salt water, or heavy water, or frozen water. Similarly, you can tweak that energy control one. Specify types of energy, for instance -- ground it in physics, not vague concepts of energy. So, say, one has control over light energy -- which, on Star Wars lasers (which I understand are actually not laser-based, especially not the big ones, they're gaseous) it would have the effect of making the light deflect while the gas or whatever carries merrily on its way. Then, sure she can control light in every way -- but all that means is she can a) turn things invisible, b) blind people, c) make illusions, or d) make and manipulate lasers (real ones). The degree to which she can do this depends on her degree of skill.

Which is the other way to do it. Give them great powers, but no finesse. So she can divert that superlaser, but can't control /where/ she redirects it, because her thoughts are simply "divert" rather than "divert by 75 degrees towards galactic north" or wherever.

So. Very specific and rather picky limits, or great power and no skill. Those're my suggestions.

hS

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