Subject: Minecraft spawn mechanics explained!
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Posted on: 2013-04-08 04:53:00 UTC

As you, Steve? (yes, the question mark is part of the name), move about the world, the game loads and unloads "chunks" of land around you so that your map seems infinite. The chunk is a 16X16X256 piece of land with various things running though its length and depth.

To spawn a monster (a "mobile entity" or "mob" as it were) the game checks to see how much light surrounds the player. To spawn a hostile mob, the game needs an empty space with a light level of 7 or less. This usually is found in the underground areas of the chunk Steve? is in. This is why Minecraft players light up important areas like a Christmas tree: it's to prevent hostile mobs from spawning around them.

In this case, the section of HQ in question was built in a Minecraft cave. When everything went dark, the world's rules still applied and Gaspard got mobbed (heh heh) by a Creeper and a huge spider that spawned nearby. If the lights were still on, that part of HQ would still be secure.

Weeping Angels are just something thrown in for fun. I was thinking of throwing my DIA Patrol team into the Weeping Angel corridor for kicks and giggles later...

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