Subject: I think you might have been mixing the metaphors.
Author:
Posted on: 2014-05-02 20:34:00 UTC

Huinesoron wasn't talking about making objects out of dead bodies. He was comparing potential characters to ribbons, and those ribbons were what was being shaped into different forms, each form being representative of a similar base idea that was exposed to its stories and developed differently because of a character's experiences. Your metaphor was the one about the process of writing stories being comparable to dragging something up from the depths and slaughtering it. Both metaphors were viewing the same topic from different angles. No one is saying that those ribbons need to be made from dead bodies. That would be gross, and would make for very impractical ribbons.

I understand where you're coming from, though, in a way, since I used to have a similar view myself. Everything was just so much more dynamic in my head, and if I didn't like something, I could go back and change it. No one flubbed their lines, the action was always just as well-paced as it needed to be, and I could always get to the good character moments and fun climaxes without having to get through any of that morass in the middle. The problem, though, is that if I didn't write it down, it all went away. No matter how great an idea was, or could have been with a little more effort, it eventually vanished, leaving only a vague sense of frustration as I stumble on a box of fragments months later. I didn't want to trap anything on the screen, where it couldn't fill any and all available space the way it used to and keep itself constantly growing and changing, but I didn't want to lose crucial portions of what I've invested so much thought in, either.
Even if I only save little pieces, there are still spores left of what was. If there's no record of an idea because I'm afraid of what will happen to it, I'd never be able to see what it could become under adversity, I'd never be able to look at it months later and say "Well, this is stupid. Why did I think this was worth anything? Wait, no, it can still work! Maybe if I do this...", or my personal favorite, fitting ideas into one another and building a world out of scraps and possibilities. Sometimes, an idea won't work, maybe because of something I hadn't considered, maybe because of character inconsistency, or maybe because I hadn't set it to anything quickly enough and someone else has done something, however unintentional, that renders it unusable, but if I know what it is and where it is, I can always come back to it, rearrange a few pieces, and send it skittering out into the world.



So, yeah, that long ramble happened. Sorry. Once it started, I didn't want to cut it off until it went on for a certain amount of time. Basically, though, even though you want to see your thoughts grow as much as they can, they won't be able to if they aren't used for anything. Even if they burn out in the end or they need to be taken apart, it's far better that they have a chance at becoming something more than remaining unrealized forever. If you've got three stories for Luke and only one leads to him becoming what the story that's being set up needs him to become, who says that all three have to be Luke? Who says that they have to all even live in the same location, or take up the same destiny? Maybe you could get three characters for the price of one, and then all three of them could start prompting stories of their own, and impressing, or influencing, or inspiring yourself or others to start making new stories based on the old ones. Maybe Jedi destiny Luke could meet up with speeder-adventure Luke that you decided early to merge with another character you had good feelings about but only ever came up with a name and backstory for, and speeder-Luke takes Jedi Luke to his desert oasis castle that you thought up one night and needed to use for something and figured "hey, used-to-be-Luke needs an awesome place to stay". Even if everything gets put together out of order, or you need to rework something important about the castle so that it won't all fall apart when speeder-Luke inevitably overshoots the landing and crashes into the portcullis, it's better that you get to see your stories grow than to let them fade away.

Ugh this is turning into a subjective ramble again I did not have this in mind when I started out I only wanted to point out a misinterpretation and maybe share a bit of personal experience I'm going to stop now

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