Subject: I was probably a little too optimistic with some of that.
Author:
Posted on: 2014-04-01 05:12:00 UTC

Now that I have a few minutes to think, I can see how having too many branches and wild actions might either throw people off or derail proper story progression. So, maybe only have the crazier choices available at certain junctions or when they would be funniest or tell the most interesting story. Then, restrict the choice selections a little more than usual during crucial decisions so that it won't start getting more than the prescribed one or two off-the-wall endings. It's a choose-your-own-adventure, not a tabletop game. There will have to be limits on individual input, or nothing will make sense after a while.

Reply Return to messages