Subject: Okay, let's examine these.
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Posted on: 2015-06-24 15:00:00 UTC

  1. Character interaction. I'd say this is a staple of all good PPC missions. So what made these interactions stand out? How can you apply those principles to your own writing?

    2 and 3. Putting these together because I think they're both examples of the same thing, which is the mission writer(s) choosing which bits of badfic to mention and then making something of them. I'll give you this one for free: It's not enough just to point at the mistakes and go "Oh, that's so bad!" That's how you get talking heads. Instead, take what the badfic is doing wrong and then really rack your brain for the best way to show it. Always push the envelope a little farther.

    4. Heh. You know why we did that? 'Cause we didn't want to write our agents killing a child-shaped thing. We had to make it monstrous so we wouldn't feel like monsters. After the fact, it made sense—and we went back and highlighted a clue here and there—but that's the whole reason for it. The assassination of something that looked like a three-year-old was simply not the story we wanted to write. So what does that tell you?

    ~Neshomeh

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