Subject: "Do not go to the Elves for counsel..."
Author:
Posted on: 2015-05-31 20:43:00 UTC

"... for they will say both no and yes."

I still think you should change the backstory. But, as it currently stands, it shows them as the sort of people the Flowers would recruit.

At least sort of. I don't like the idea of them randomly beating up an agent for, what, getting in the way of their cricket match? Um... could they clobber a Gary-Stu instead? One being chased by an agent, who they assume is a police officer chasing a criminal. That casts them in a rather more positive light, but still violent. They can then still sneak after the agent when he opens up a magic portal (I mean, those things don't come along every day, y'know!), and even set up camp in the Cafeteria (to watch all the cool aliens).

The conversation with whoever comes along to evict them then goes roughly like this:

Get out of our cafeteria.
"No."
Seriously, get lost.
"No."
We could drop you into the multiverse's largest ocean, you know.
"Bet you couldn't. Your agent couldn't even catch a guy we managed to stop."
... what would it take to get you to move?
"Dunno. What've you got?"
We could offer you a job.
"Does it involve hitting people with cricket bats?"
Uh... maybe?
"Great. We're in."

Or words to that effect. ^_~

hS

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