Subject: You've got this backwards.*
Author:
Posted on: 2015-05-28 22:18:00 UTC

The solution to not having formulaic missions or just going through the motions isn't to just chuck random ideas around. Take your Shades Of Rose one. It's daft. It doesn't actually contribute anything to PPC lore - hell, I'm pretty sure it actually contradicts bits of it, particularly concerning how Mary-Sue Factories work - and it came across to me like you thought your agents weren't getting enough attention so you'd try and follow in Ix's wake, and then say your agents had taken down Rose Potter. Kind of. A bit. Ish. If you take a sort of Buddhist view of it, anyway. Leastways, that's how it felt to me, but I'm on the record as not liking your agents very much.

The problem with people not being interested in your agents isn't solved by giving them new villains (well, for given values of new) or shiny new toys, for the same reason that we dissuade newbies from just making agents who are J. Random Species-haver. It's solved by making them more fleshed out, by thinking about them in greater detail. See, I think of your agents as just that - agents. An amorphous mass with the occasional interesting idea poking out from the sludge. I've yet to think of any of them as people, even of the cartoonish variety like with... er... well, with all my agents, actually. Comedy Happy!Agent, Comedy Horrible!Agent, and Comedy Forn Parts!Agent all send their regards.

Figure out what your agents are like. What do they do in what little spare time they get? What kind of things do they enjoy getting to see? Stuff like that. What you have to do to get people to like your agents is to figure out who they are. I'm not 100% convinced you've done that yet; mostly, I get the feeling you had a checklist and ticked off characteristics. Don't get me wrong, that's a good place to start. It's just not a good place to finish.

Something that might also serve you well is to leave more of a gap between your missions. You've been cranking these things out at a rate of knots since you got permission, and while it's great that you evidently love writing missions this much, well, it might be part of the problem, at least a little bit. Get some more ideas. Let them percolate in the ol' brain a bit more. Give your agents a bit more room to breathe - because my biggest complaint about 512-3 is that it felt weirdly rushed, like you were struggling to meet a deadline and your boss was breathing down your neck - and give them time. You don't have to charge down badfics like you're the only thing between them and the try line. Give it time. More haste, less speed. =]

Also - missions have to be super-formulaic, do they? News to me. Just for that, I'm gonna do one entirely in haiku. Haikoo? Yeah, that sounds like a good title. =]

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*Film at eleven

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