"Hail, Rudig Stoneheart and Stoneheart's Crew," Uriel said, putting his fist in his knife hand and bowing. "I am the one who first spoke across the door."
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Uriel stepped forward. by
on 2017-01-02 01:36:39 UTC
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Let's ring in the new year with a new Interlude! by
on 2017-01-02 01:22:00 UTC
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Today we will discover things that I probably should've set up a little more in Folie à Deux.
This actually takes place around April of 2016, so there's that.
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New Mechanic! by
on 2017-01-02 00:14:45 UTC
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Blearm is a Kobold Trader. With his ultra-special hyperspace market-stall he can travel anywhere and still access his stall, allowing you to trade items with him if you want to. However, this mechanic is only in play whilst Blearm is alive and not enthralled, and undeath will not bring it back. Also to trade with Blearm you must specify what you want, and give him something of the same type in exchange (If you want a weapon you must give him a weapon, if you want a piece of armour you must give him some armour, or if you want an Other, you must give him an Other that is an item) The more powerful the thing you give him the more likely the thing you get in return will be more powerful (ie if you gave him a Sword +1 the likelihood you'll get a sword +5 back would be, say 1/10th, but if you gave him a Sword +3 the likelihood you'll get a sword +5 would be 2/10ths for example.) This has been put on Discord, but is here for permanence.
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*inhales* HAPPY NEW YEAR EVERYONE! (nm) & (nm) by
on 2017-01-02 00:14:00 UTC
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One of the dwarves nodded and stepped forward. by
on 2017-01-01 23:44:33 UTC
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"Hail Keegra Bloodfist of the Frostwolf Tribe, my name is Rudig Stoneheart. I lead what is left of this expedition. We came down here almost a year ago now to kill Paarnax the Dragon, we were the largest expedition to ever make it down the Bore-Hole. At first we were made good progress until we came to a room to the South East of here where an acid river runs through the dungeon. Some tried to cross it and died, and we could find no way past it and through to the caverns beyond."
"There is a way however, as Paarnax's minions used it to kill off our scouts at night, and slowly we had to retreat back towards the entrance. That was when Paarnax revealed his true plan, he has a coven of Necromancers in his employ and they had raised all our dead and charged them against us. We fought for hours and lost many of our own, who were then raised against us. Eventually about 20 of us made it to this room and the room you just came from. That number steadily decreased as we lost scouts and others to Paarnax's minions to those of us you see now."
"Up until a couple of months ago we were able to get scouting parties out of the entrance to the Bore Hole to gather food, and it's just as well we stockpiled it and didn't lose the stockpile when Paarnax's minions attacked us. As the way is now blocked and so we're slowly running out of food, but we reckon we can hold on for a little while longer."
Rudig stopped for a second. "So, I assume you are here to try and succeed where we had failed?"
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Keegra stepped forward and thumped herself on the chest. by
on 2017-01-01 23:33:27 UTC
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"Hail," she said. "My name is Keegra Bloodfist, of the Frostwolf Tribe. These are my companions. Might I ask what brings you to the lair of the dragon?"
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Round 17 - Onwards and Eastwards! by
on 2017-01-01 23:13:32 UTC
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Virro: (8) You put on the Robe that Shaban gave you, as you do you feel empowered, (+1 Cir When trying to raise/control Undead). Talking to the people on the other side of the door you get a grunt of confirmation at your suggestion.
Evard: ()
Uriel: (11) Enthusiastically strolling through the door, you find yourself faced with a motley collection of people from various races. There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Keegra: (6) Unfortunately you're not all that helpful. You try your best and manage to help Davug remove all the shards, but that's about it. (Davug gains +1 Health)
Xiv'riit: (9) You manage to use your magic to help patch up some of Davug's wounds, although your burst of healing magic doesn't seem to be particularly strong this time. Perhaps you need to rest it for a bit before it will be as powerful as it was when you entered this room... (Davug gains 2 Health)
Kali: ()
Yeleni: ()
Priya: ()
Davug: (7) You pick up the mace and put it on your belt. You also find a pouch to put the shards in.
Shaban: () Master has not commanded you so you shall not move.
Room 5: There are five male warriors standing a little bit back from the door in a line. The outer two are Lizardmen, whilst the other three are all dwarves The dwarves are clad in plate mail, and wield a shield and an axe each, the two Lizardmen are wearing some kind of Heavy Armour and are wielding Greatswords. Each of the Lizardmen are also holding the collars of a Guard Dog and seem ready to release them at a moments notice. Further back there is a female elf wearing Leather armour, wielding a Longbow with a full quiver of arrows on her back, Next to her is a female Centaur wearing Mail Armour with some Javelins strapped to her back. Finally, almost out of sight is a small Kobold in Light armour with a sling. The room itself is another long rectangle, although this one is thinner than room 4. There do not appear to be any other doors in this room, although a lone painting seems to stand out almost at the far end of the North Wall and two lighter shades of stone are almost opposite each other on the North and South Walls about a third of the way down. The rest of the room looks well used, a temporary smithy/kitchen seems to have been set up alongside some benches and desks with things going on on them and a small sleeping area. Noticing you are not Undead, the Warriors seem to relax slightly, and bid you welcome to, as they call it, "The Last Bastion."
Characters:
Virro: Weapons - Shortbow(+2) Quiver(35 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Necromantic Genius (+2 Cir when trying to raise undead), Cracked Bow (-2 Dam when firing bow, can be removed by swapping bow or getting it repaired by a smith.) Health 22/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.), Club(+2, Not used) Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Undead Bane (+3 Cir When fighting Undead), Health 25/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), (+2 Cir when interacting with Zombie Lords), Undead Bane (+2 Cir when fighting Undead) Health 20/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- Admirer(+2 Cir when fighting alongside Keegra), Health 18/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- Necromancers Robe (+1 Armour, Other Effects, Not Used) , Health 3/7
Gikur Ironfeet: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 21/21
Udouk Goldtank: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +7), Shield(+3) Other - , Health 24/24
Rudig Stoneheart: Weapons - Waraxe(+3, Improved), Armour - Full Plate(Plate, +8), Shield (+4) Other - , Health 25/25
Trijask: Weapons - Greatsword(+3), Armour - Banded Armour(Heavy, +6), Other - , Health 29/29
Gantuxuz: Weapons - GreatSword(+4), Armour - Banded Armour (Heavy, +7), Other - , Health 18/18
Guard Dog 1: Weapons - Teeth(+2), Armour - , Other - , Health 6/6
Guard Dog 2: Weapons - Teeth(+3), Armour - , Other - , Health 4/4
Renna Liaran: Weapons - Longbow(+5 (2+3), 99 Arrows Remaining), Armour - Leather Armour(Light, +3), Other - , Health 25/25
Prilanos: Weapons - Javelins(+1, 22 Remaining), Armour - Holy Scale Armour(Mail, +4, +2 Cir When Healing/removing injuries, +4 Health given when restoring Health), Other - , Health 27/27
Blearm: Weapons - Sling(+2), Armour - Padded Armour(Light, +3, Can obly be worn by Kobold's Goblins and Halflings), Other - , Health 10/10
Loot in Room 4: 2 Leather Armour(Light +2), Mace(+1), Scale Mail(Mail. +3)
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New Year's Goodfic Thread? by
on 2017-01-01 21:37:00 UTC
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Happy New Year, PPC!
Sorry to put two posts on the front page, but I just finished reading an awesome fic, so in the spirit of ringing in the New Year well, why not start a goodfic thread?
Here's the fic:Courage by Scion
Loyalty; Generosity; Laughter; Honesty; Kindness; Magic;
These are the pillars upon which Equestrian society stands. Upon these principles, Harmony is maintained, and civilization flourishes.
But there are other magics in this world. Intelligent life requires three things:
Wisdom, to decide upon an action.
Courage, to go through with the action.
Power, to carry out the action.
An individual with Wisdom, Courage, and Power... can change the world.
Evil unlike any Equestria has ever seen has come to the Everfree, and through proximity, Ponyville. The Mane 6 must attempt to overcome the darkness they are faced with; it will not be easy.
But they will not face such evil alone.
The Hero has come.
A Legend of Zelda Twilight Princess and MLP crossover.
Exactly what it says on the tin. This story treats Equestria as an extra Twilight Princess province, which Link accesses via a portal in the Everfree. I could sing its praises, but someone else in the comments said all that is needed to be said. I'll repost the relevant non-spoilery bits here:
"This story is easily my favorite Legend of Zelda crossover on the sight (though I admittedly haven't read many) and one of my favorite crossovers over all.
The big thing that you did right, that I have seen a-lot of people fail on especially in more action oriented stories such as this one, is a loss of agency on one side of the crossover or the other. To many times it feels like one side of the story has all of the answers and does all of the work to save the day. This never happened here.
...
The presentation of Equestria as a separate area to explore akin to those already in the game was well done via the access through the forests near Ordon, bringing to mind for me at least how Link got to Termina in Majora's Mask.
...
Moving on to the characters. Dear god the characters. You got the characterization of everyone spot on. Even the background ponies and the diamond dogs felt fleshed out. And then there was Epona. Wow was that awesome."
So if you're a fan of Zelda or MLP (or both), give it a read!
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YAY! *tosses Spikes* (nm) by
on 2017-01-01 19:00:00 UTC
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Fixed. (nm) by
on 2017-01-01 16:59:00 UTC
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Happy New Year! :D (nm) by
on 2017-01-01 16:25:00 UTC
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You left editing on in the document. (nm) by
on 2017-01-01 12:51:00 UTC
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Happy 2017! *confetti* *blows noisemaker* (nm) by
on 2017-01-01 05:10:00 UTC
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Thank you! by
on 2017-01-01 01:07:00 UTC
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Yeah, the Notary does start getting less abrasive and more personable after being exposed to the dark, gloomy aura. The two are, after all, connected; recall what she later says the aura brings back, and what the flashback implies those bad memories concern. =]
Thank you for taking the time to comment here. It really means a lot. =]
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*Does backflips in the air out of joy* by
on 2017-01-01 01:05:00 UTC
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This may well have been the best way to round out the year - didn't spot anything amiss, either.
Huzzah to hunting badfic, huzzah to character development, and huzzah to ALL THE FEELS!
Thank you for writing, Scapegrace, and may 2017 see you well. :>
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To my fellow brony PPCers (Another 2016 death to report) by
on 2016-12-31 23:36:00 UTC
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I recently heard that the mother of DaWillstanator (aka Thespio)--a member of the brony analysis community--had died of breast cancer on December 27th.
A video explaining the details is here, and there's a link to a GoFundMe page in the description to help with hospital costs and funeral arrangements.
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That was really, really fun! by
on 2016-12-31 22:22:00 UTC
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And it's nice to see the Notary being less abrasive than usual.
I also liked a lot Princess Luna being sort-of-deputied around - getting oblivious canons involved with the Duty is alays refreshing since they're, well, completely oblivious to that the heck is happening.
The best part was the last one, though. Not spoilering it.
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And here is the recording! by
on 2016-12-31 22:21:00 UTC
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Thanks so much to Maslab and Tomash for offering to help out with that, and by "offering to help out" I of course mean "I've got their kids". =]
You may find it here!
Thanks also to everyone in the reading for making me feel less like a mad woman shouting at a brightly-lit oblong. It's much appreciated. =]
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THERE WILL BE A LIVE READING IN 45 MINUTES! by
on 2016-12-31 19:45:00 UTC
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Get on the Discord and join us if you're up for it. =]
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Mission Start! by
on 2016-12-31 19:44:00 UTC
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Introducing for your delectation and delight,
The Wobbles and Notary PPC Power Hour #3!
In this moderately-thrilling installment, the Notary gets character development, Wobbles gets to pronk, and a new companion enters the fray!
Sort of.
All this and more (and occasionally less) in Episode 3 of the Wobbles and Notary PPC Power Hour, "Homicidal Agents".
This mission sponsored by NutMint TV, for all your weird LotR-inflected childrens' programming needs. =]
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*quiet sobbing* by
on 2016-12-31 17:40:00 UTC
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May all who died this year rest in peace...
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Happy New Year, or something. by
on 2016-12-31 16:50:00 UTC
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Zeb's telling me I should be more excited to celebrate, but considering a year on Gallifrey lasts longer than a year on Earth... eh, whatever. Anyway, happy Earth New Year and stuff.
Just wanted to let you guys know that a bunch of agents who can't make it to the various New Year parties are going to be hanging out in HQ's Discord channel at various times throughout the dayand maybe laugh at the Notary's latest report. Come join us for a night of commiserating. Or celebrating, whatever floats your boat.
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2016, you'd better not end this by killing George Takei. (nm) by
on 2016-12-31 05:17:00 UTC
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*bows head* Rest in peace. (nm) by
on 2016-12-31 03:11:00 UTC
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