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Happy Birthday! *tosses Spikes* (nm) by
on 2016-12-21 23:55:00 UTC
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*cakefetti* by
on 2016-12-21 22:59:00 UTC
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HAPPY HAPPY BIRTHDAY TO YOU
MAY ALL YOUR WISHES COME TRUE
HOPE NOBODY MAKES YOU BLUE
AND YOUR CAKE DOESN'T EXPLODE IN GOO!
*blows noisemakers*
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Virro rubs his head. "While I agree that I have been most unhelpful recently... by
on 2016-12-21 22:32:19 UTC
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was that truly necessary? Hm. I suppose it was. However, you need not insult my necromancy. Or, rather, you need not insult necromancy in general. I have been failing to support this team as I should have been. I believe, if you do not require my aid, I believe I shall try to animate this creature again." Virro turned to the last viable corpse and began working to reanimate it. Davug rolled his eyes and joined Keegra by the door. He nodded at her in acknowledgement of her skill, but otherwise simply waited, weapons drawn. Shaban just did nothing. Virro saw no need to risk his last remaining zombie by making him roll when he had nothing to do.
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Hello newbie. by
on 2016-12-21 22:32:00 UTC
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Here is a pot of black-hole coffee, to keep you awake in the dark depths of Cthulhu Mythos. Always remember the greatest hero, Old Man Henderson, the one who permakilled Hastur.
And of course welcome for a long time, I hope, to the madhouse.
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Hello newbie. by
on 2016-12-21 22:27:00 UTC
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Please have a bag of black-hole chocolates. I recommend reading more of the spinoffs of course, and wish you welcome to this madhouse. May your stay be long and wonderful.
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I dearly hope I'll be able to join the celebrations. (nm) by
on 2016-12-21 22:15:00 UTC
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Other canons I like: by
on 2016-12-21 21:53:00 UTC
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- Various Fear Mythos Verses
- The Cthulhu Mythos
- The Potter Verse
- Star Wars
- The Inkheart universe (I guess multiverse?)
- The Digger universe
- Forgotten Realms is cool I guess
- Other stuff I forgot because I have really bad memory
- Various Fear Mythos Verses
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Keegra went over to Virro and smacked him upside the head. by
on 2016-12-21 21:50:05 UTC
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"You fool!" she snapped. "What did you really think would happen if you went messing about with the natural order of things?" She huffed and went to stand guard by the door where she knew the orcs were waiting. "There are more enemies beyond this door. Stay on your guard."
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Round 13 - It really is unlucky for some... by
on 2016-12-21 21:46:17 UTC
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Virro: (7) An ancient Cosmic being laughs and decides to maybe stop screwing you around, for now at least. Unaware of this however, you fire your bow at Zombie 7. Unfortunately Zombie 2 has broken free of your control and will no longer listen to you.
Fight!: (Virro gets (17 + 2 Dam + 1 Cir = 20) vs Zombie 7 gets (13 + 6 = 19). Zombie 1 loses 1 Health) Despite now having an arrow protruding from its side, Zombie 7 does really not notice it and continues what it was doing, which is, trying to defend against a much greater threat..
Evard: ()
Uriel: (7 -1Cir = 6) You clumsily throw your mace at Zombie 7 (No Dam bonus during that combat), after all some weapons are not meant to be thrown. Your attempt at getting 'knife-hand' works really well, too well in fact as you find you cannot unwill them and get your hand back to normal. Gained Knife-Hand (+2 Dam when Unarmed, Can only hold items with one hand.)
Fight!: (Uriel's Mace gets (18) vs Zombie 7 gets (15 + 6 = 21) Nothing happens.).
Fight!: (Uriel gets (18 + 3 Cir + 6 Dam = 27) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 14 Health. Critical Hit! Uriel's second hit gets (14) vs Zombie 7 gets (12) Zombie 7 loses 2 Health. Uriel gets a third hit in with his other fist. Uriel gets (17 + 3 Cir + 6 Dam = 26) vs Zombie 7 gets (6 + 6 = 12) Zombie 7 loses 12 Health, Critical Hit! Uriel gets (13) vs Zombie 7 gets (12) Zombie 7 loses 1 Health. Zombie 7 dies.)
You watch your mace miss the zombie, flying past its leg and landing at its feet. your charge is more successful. With fists of fury you beat Zombie 7 into the ground, making sure that it will definitely stay down this time. You vent some of your anger out onto it, even after it is dead and find it is a good stress reliever and punching bag.
Keegra: (7) Launching yourself at Zombie 1 you find yourself giggling with glee, whether it is because you are once again fighting something or because you no longer have to use that stupid accent you're not sure, and to be honest at the moment you don't really care.
Fight!: (Keegra gets (10 + 4 Dam +1 Cir = 15) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 6 Health. Keegra's second attack gets (20 + 4 Dam +1 Cir = 25) vs Zombie 1 gets (2 + 6 = 8). Zombie 1 loses 9 Health. Critical Hit! Keegra gets (13) vs Zombie 1 gets (8). Zombie 1 loses 3 Health. Keegra's third attack gets (17 + 4 Dam +1 Cir = 22) vs Zombie 1 gets (2 + 6 = 8) Zombie 1 loses 14 Health. Critical Hit! Keegra gets (11) vs Zombie 1 gets (8) Zombie 1 loses 2 Health. Zombie 1 dies.)
With great enthusiasm, you launch yourself at the Zombie and smash it into tiny little pieces, all the while grinning like a (slight) maniac. Between this and when you first entered the room you have truly become adept and killing undead with your fists.
Xiv'riit: (7) You successfully scrawl or remember the remaining formula's as you start to attack the Zombie with your faithful Spork.
Fight!: (Xiv'riit gets (16 + 3 Dam + 2Cir = 21) vs Zombie 4 gets (6 + 6 = 12) Zombie 4 loses 6 Health.) Jabbing again and again at the Zombie you seriously wound it with your Spork although you fail to actually kill it.
Kali: ()
Yeleni: ()
Priya: (9) With a dexterous twist of your tail you send the blade of your Monk's Spade into both of the remaining hostile zombies, and thankfully only them.
Fight!: (Priya gets (13 + 4 Dam = 17) vs Zombie 2 gets (8 + 6 = 14) Zombie 2 loses 1 Health.) Lightly nicking it as it tries to jump out of your way, you notice the two zombies still under control of the Necromancer closing in on your first target and hope you do not have to worry about it.
Fight!: (Priya gets (12 + 4 Dam = 17) vs Zombie 4 gets (10 + 6 = 16) Zombie 4 loses 1 Health.) Careful not to hit your allies you have to twitch your tail at the last second as the studious one gets up to fight, thus you only cause a glancing blow to it despite your best efforts.
Davug: (10) Noticing Zombie 1 getting taken out by the Half-Orc, and admiring her way too much to try and fight alongside her, you'd just get in her way after all. Davug turns his attention to Zombie 4. Jumping over the Monk's Spade that is attached to the Lizardwomen's tail, Davug is able to use this leap to get a bit more force behind his attacks. (+1 Cir this round in combat.)
Fight!: (Davug gets (6 + 1 Dam + 1 Cir = 8) vs (Zombie 4 gets (4 + 6 = 10). Nothing happens) Unfortunately with the leap your aim for your longsword is off and it fails to strike anything.
Fight!: (Davug gets (11 + 2 Dam + 1 Cir = 14) vs Zombie 4 gets (4 + 6 = 10). Zombie 4 loses 4 Health.) Between your Mace's strike, the Shardmind's Spork and the Lizardwomen's Monk's Spade, Zombie 4 falls. Pleased with yourself for winning the battle and your own bit of tactical thinking you watch the rest of the battle.
Shaban: (7) With a groan you launch yourself at the Zombie that has broken free of your masters control, thoughts of doing likewise don't even occur to you.
Fight!: (Shaban gets (20) vs Zombie 2 gets (3 + 6 = 9) Zombie 2 loses 8 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Shaban gets (20) vs Zombie 2 gets (9) Zombie 2 loses 9 Health. Critical Hit! Shaban gets (10) vs Zombie 2 gets (9) Zombie 2 loses 1 Health. Zombie 2 dies.) With a fury you haven't used in a while you massacre your fallen comrade..
Zombie 3: (3 - 1 Inj = 2) You Shamble forwards, not looking where you are going, and end up walking into the dangerous part of a Monk's Spade. Zombie 3 loses 8 Health. Splitting you in half, you have no time to think on what just happened before you cease to be... Again. Zombie 3 dies.
Room 4: Where once 8 Zombies waited to attack adventurers, now all have fallen prey to the party, most for a second time. The room itself has three other exits, two on the right hand, West wall, one noticeably nearer than the other, the other exit door is in the East wall two thirds of the way down the room. Where the far wall used to change colour has now been revealed as a secret passageway leading to a door to the South..
Characters:
Virro: Weapons - Shortbow(+2) Quiver(37 Arrows), Armour - , Other - (+1 Cir when guarding a door or doorway), Orc Bodyguard (You control what your Orc Bodyguard does each round), Undead Orc Bodyguard, Health 30/26
Evard: Weapons - Dagger(+2), Dagger(+1), Armour - Studded Leather Armour(+4, Invisibility), Other - Invisibility (Can turn invisible for one round (counts as a passive action), Cannot be noticed or attacked by enemies whilst invisible, +1 Circumstance when attacking whilst invisible. Invisibility can be activated once every 4 Rounds (Rounds Remaining 0, Invs ready to activate)), Health 27/23
Uriel: Weapons - 2 Club(+2), Armour - Sturdy Robes(+1), 2 Leather Armour(Light +2 Can't be Worn) Other - Belt of Advanced Monk Training (+3 Dam when unarmed.), Health 33/29
Keegra: Weapons - , Armour - , Other - Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Belt of Monk Training(+1Dam when unarmed), Health 26/22
Xiv'riit: Weapons – Spork(+3), Armour - , Other - , Ring of Thur ('Rub thrice and drop it' and a mysterious stranger may arrive to help you for a turn, One use only), Health 25/28
Kali: Weapons - Deer Shot(+3, Deer Fling), Armour - Leather Armour(+1), Other - Deer Fling (Once per room, you may fling a Deer instead of a stone at an enemy. This does +1D8 damage, and the difference between the offence and defence scores (either way) is taken as damage by the Deer. If it survives this it stays around as a permanent companion following your orders), Health 16/12
Yeleni: Weapons - Quarterstaff(+2), Armour - , Other - , Health 30/26
Priya: Weapons - Monk's Spade(+2), Armour - Banded Armour (Heavy, +4), Other - , Health 19/25
Davug: Weapons - Mace(+2), Longsword(+1), Armour - Studded Leather Armour(+3) Leather Armour(+2, Not Used), Other- , Health 25/26
Shaban: Weapons - , Armour - Leather Armour (Light +2), Other- , Health 3/7
Loot in Room 4: Scale Mail(Mail. +3), 2 Leather Armour(Light +2), Mace(+1). Zombie 3
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It depends, really. by
on 2016-12-21 21:41:00 UTC
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My mom's old dice that survived from the 60s and 70s have their numbers on the bottom, but my dice (made probably around 2008 or so) have the rolled number on the top point.
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Do American d4s have the rolled number on the bottom? by
on 2016-12-21 21:35:00 UTC
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I've only ever seen d4s with the rolled number on the top point, is the thing.
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Alex was quite surprised to receive the letter. by
on 2016-12-21 20:42:00 UTC
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"I am known to the noble knights of Plort?" he murmured. "I had not thought any of them knew my name..." He sat down and reread the missive. Should he? It might be helpful to get to know the knights, especially as he one day desired to join their ranks, and he had heard they were all fine folk, but to be so bold? Perhaps the message had been sent to the wrong person. But he did wish to go, and there must be some way he could exit gracefully if it had arrived at the wrong destination. He looked about his workroom, and his eyes lit on his spectacles, Michael, and he recalled an idea he had toyed with concerning them. He smiled. It would take some planning, yes, and it would be difficult to acquire the materials and assemble them in such a short time frame, but if he could manage it, it would be quite rewarding. But first, to reply, and find an appropriate pseudonym. The young man considered for a moment, then was struck with a burst of inspiration. Yes, that would do quite well. He found a piece of parchment and a pen, and wrote out his acceptance.
Sir Cipher,
I offer my congratulations on receiving your heraldry. I most humbly accept your gracious invitation. If it does not trouble you greatly, I shall attempt to arrive before the sun sets upon the day of the feast. I am greatly anticipating this joyous occasion.
Sincerely, Granz.
Alexander returned to his door, and was surprised once more, for the messenger had waited to receive his reply. He turned over his message, then quickly hurried back inside to fetch more parchment, ink, and a slab of wood before setting out to search for supplies. It might be best to be able to see the materials he would be able to work with as he planned.
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She IS a New Yorker at heart. :V (nm) by
on 2016-12-21 20:11:00 UTC
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Consider the invitation received. by
on 2016-12-21 19:31:00 UTC
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I look forward to the day of revelry.
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Triumvirate seems to have beat me to it, but... by
on 2016-12-21 18:50:00 UTC
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If you need mother beta, my email is besseykat19@gmail.com
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I guess I shall come. by
on 2016-12-21 18:43:00 UTC
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There is nothing that requires my immediate attention now, anyway.
-Signed, Baron Thanasius Ampelius, etc
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Laundry Files by
on 2016-12-21 18:38:00 UTC
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Ooh, I've been meaning to read those. Some are on Hoopla, I believe, but for the full set I'll probably have to go to Amazon. Once my number of Hoopla downloads renews at the end of the month I'll see if I can get Atrocity Archives.
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Found the audio! by
on 2016-12-21 18:27:00 UTC
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The author of the books says it here: http : // professorsparklepants . tumblr . com /post/101028162345/dubiousculturalartifact-since-it-came-up-in-the
Not everyone has the same pronounciation, though.
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OT: How to Destroy the Earth by
on 2016-12-21 18:22:00 UTC
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Many years ago - like 2005 - a website came into existence: How to Destroy the Earth, a literal list of methods for destroying the planet. And it was glorious, and it linked to the Evil Overlord List (always a good sign), and the site has remained on my occasional-visit list ever since.
And now, there's a sequel.
To Destroy the Earth
Be driven, in a way which is beyond the drive of every other human. This isn't about waiting around until somehow, for some reason, someone else destroys the Earth. This is about you travelling from where you are right now to a point in time when you have brought about the Earth's destruction. You want continuity of purpose between these two events. You want to set events in motion and then live to see their conclusion. The second part is because you need to be sure.
And it is glorious.
hS