Subject: Soon... ;)
Author:
Posted on: 2015-12-17 14:38:00 UTC
You'll rain down missiles. I hope it will come faster than Beta Revision 2, tough I'm sure both of them will be totaly worth it.
Subject: Soon... ;)
Author:
Posted on: 2015-12-17 14:38:00 UTC
You'll rain down missiles. I hope it will come faster than Beta Revision 2, tough I'm sure both of them will be totaly worth it.
Because I'm thinking of making another pair, well, technically, one is already spoken for (I won't give any details except I already had her basics - but I'll save that for her first story); but I'm absolutely blank on who her partner should be… Wether they should be male or female, from World One or a continuum, just about everything. Writer's Block has taken over my brain. So! What are some tried-and-true methods you guys have when making agents?
I just brought in a character who I already had who had been sitting collecting dust because his story had been abandoned. For his partner, I made a deliberate non-character. I decided to take someone from a story with plenty of plot holes, who had just been glimpsed for a second and had no personality of his own, and assign a personality to him.
I look at creatures or characters, and try to imagine how they'd look if I were the one in charge of designing them.
I created William because I wanted someone who uses magic (and as much as I love Harry Potter, their magic system is... too simple) and I was hesitating between The Mortal Instruments and The Dresden Files. In the end, TMI won because of more possibilities.
As for VJ... Hmm, good question. I guess I got inspired by Wendy from Gravity Falls.
So my idea is, pick continuum you know. Maybe not best, maybe not a die-hard fan who can nitpick every single thing, but one continuum that you return to the most and you can really feel comfortable writing.
Chris is the PC from my old Silver version game, and Ami is my ponysona even though I never actually wrote a story about/featuring her before the PPC. If you have any old or abandoned OCs/self-insert characters kicking around, try rewriting one of them to fit the PPC.
But I can tell you what I did with my agents.
-Des is a self-insert with a twist. The question here is, "how would I look like if I lived in a different world and took one significant different turn?"
-Anebrin was supposed to be a counterpoint to Des, but I'm not sure I managed to do any of that. One of the reasons I wrote him out of my spinoff (sans a possibility of showing up in Ispace, maybe) is because I figured he's flat and I have no idea how to make him three-dimensional.
-The Librarian began his life as a joke; hS (if I am not mistaken) posted a thread asking "what would be your Renegade Time Lord name?" Somewhere along the line, Lump evolved from "Time Lord!me" to this amalgamation of all of my less-than-stellar traits mixed with a hefty dose of racism. Of course, [spoilers] is going to [spoilers] — hopefully we'll publish it soon.
-Navare is a recruited bit. What's happening to him is actually quite similar to what Nesh described &mdassh; I'm trying to take the little characterisation he got in his horrible home fic and extrapolate a three-dimensional character from it.
-Amris is, if you'll pardon my Tropense, is the Red, slightly deranged Oni to Navare's Blue. I imagine the Marquis de Sod put it with Navare because Navare can keep it in check, and might prove to be a stabilising influence on the "something went wrong when they made it" part of its personality. Of course, it's not the only possible outcome...
The fics were, though, and all the stuff around them.
And that all-consuming Riddle of the Osirians is entirely my fault, I'm afraid. ;)
hS
All this backstory work, with unique details for every regenerations... Pretty impressive. (And now I saw her, I hope that the Second Librarian will come soon. ^^)
That that Second Librarian is someone else's character? Other words, I will not be using her without Impossible's permission, and I haven't seen her on-Board for quite a while.
You'll rain down missiles. I hope it will come faster than Beta Revision 2, tough I'm sure both of them will be totaly worth it.
It's a small world! How'd you come by the mod, if I may ask?
I checked Martinoz's Let's Play of 3.0 BR1 after that, and I dig up my old Red Alert 2 game for this mod. I think I mentionned this mod when I presented myself to the Board. Right now, my favourites are the Latin Confederation (the Catastrophe is perfect), and the European Alliance. I'm also vey curious about this fourth cyber faction, who seems to be based upon Pacific Front renegades if I'm getting the clues right.
But how did you discover this mod yourself, too? What are the factions you prefer, and how do you feel about this future fourth faction?
To be honest, I don't remember how I discovered MO. Faction-wise I prefer the Pacific Front. I have no feelings about the fourth faction — I'd rather wait and see what is it like than form a premature opinion.
I only caught glimpses of them, but it feels really different from the 3.0 version. Also, What do you think of the campaign and skirmish customisations (I find the Strongholds pretty interesting personally).
I haven't seen MO 2.0 or 1.0, just 3.0 BR1. I haven't played the campaign, either, but I've watched the Developer Walkthrough of Act I, and it looks swell. Haven't played enough irregular skirmishes to tell whether they're worth something or not.
...is to take an original character of yours (whether for original fiction or fanfiction) and recruit them. I've both done this and seen it done. In the PPC at large there are recovering Sues, characters from semi-fic blips, characters from original fiction, and, I expect, characters from published fanfics. In my own work... while most of my agents do not fit this pattern, at least two of them do: Flash, who I'm not sure has gotten an appearance yet (except possibly in an rp?), is one of a cast of main characters in an original book I've been writing for a while, and, of course, the Reader, who hails from a DW screenplay fanfic I wrote back in 2011 for the now canceled ScriptFrenzy (NaNoWriMo's team used to run it, and the general idea was to write a 100-page screenplay in April. They closed it a year or several after I did it, and it hasn't been back, although there's certainly nothing stopping anyone from writing screenplays for their other events.)
Beyond that, though, I'm pretty sure most of my characters were created for the PPC (using a workshop of PC's, in one case, though her appearance is still very much in the works), or else (in a few cases) were rescues. But yeah, recruiting your own fanfic or original fiction characters can work as well.
~DF, who is not usually up this early but is only just now beginning to regret it a little
In preparation for a new project, I've had to come up with a whole slate of new characters - I need a cast of 14 (!!!), and only two of them are pre-existing. So I've had ample opportunity to observe exactly how I invent them!
What I've discovered is that my characters tend to come into existence not as a single idea, but by the combination of two. These ideas tend to be:
-Species/origin.
-Personality.
-Role in the PPC.
-Backstory.
So, for instance, one character is a Thomas the Tank Engine train. That's idea number one, but it doesn't inform an entire character. Combine that with a job description that keeps it in one place the whole time, though, and a character starts to come together: one who's dedicated enough to keep working on the same thing even though their entire life is contained in a single loop of track, and who is probably a little too geeky.
Another pair of characters came together from the manner of their arrival in the PPC, and the fact that they are two members of the same group of friends, but never really got on themselves - but are now stuck working together. I don't yet know the precise details of their personality conflict - I suspect that the first lines of their story will give me one, and the other will grow to bounce off them - but I have the clay I need to start with.
Know what's entirely missing from this, though? Things like the following:
-Name.
-Sex and gender.
-Appearance.
Those are pretty much the last things that need to be stuck on a character. At the moment, only three of my characters have genders - two of them are the preexisting ones, and the third is a fictionalised historical person. Two of those are the only ones with names. I have no idea what the ones outside that trio look like. At least one doesn't even have a species assigned yet!
Because those things... really are unimportant, despite the fact that people think of them as the first thing they need. If you asked me to write Dafydd Illian as a warty-skinned squat alien named Kzarth (who belongs to the fourth sex of yer species, which has seven), I could do that easily: the essential 'utterly convinced of yer own superiority, but not that of yer people necessarily' would be easy to pull through. But ask me to write the tall son of Feanor Dafydd Illian as a shy introvert? I couldn't do it; I'd be writing a completely different character.
Your agent already has one idea: they need to be a partner to your other one. Find a second idea. Maybe there's a species ["NOT TIME LORD!" ~ Morgan] you always wanted to play with. Maybe you can find them a backstory in the PPC - perhaps they used to work in a defunct department, or they've just transferred from Infrastructure to Action, or they were involved in the Macrovirus epidemic and have had intense germophobia ever since. Maybe (because there are exceptions to every rule) you can come up with a name that means things in half a dozen languages, and want to make a running joke out of that. All of these things can inform and plant the seed of a personality.
hS
I was going by the whole 'opposite personalities get assigned as partners' deal, so I first looked at my existing agent. Rina was brash, loud, and bratty. Zeb, therefore, was going to be timid, quiet, and a very sweet person. Bing bang boom, general character traits were ready to go. All that was left were tweaking the personality and making it more three-dimensional. I did this by considering his backstory.
I am a big believer in that the 'why's are just as important as the 'what's, since that helps me get a better feel for my characters and think about how they react in certain situations. For example, why was Zeb timid and quiet? Since I was in a bit of a Nuzlocke phase at the time, I decided he was going to be a Pokémon. He was a seasoned fighter (being a Pokémon), so getting sent to the DMS made sense, and he had reasons for his timidness (coming from a Nuzlocke game). This told me he'd have the capacity for bravery when needed; his character was going to be more 'cowardly lion' than just straight-up 'coward'. I wouldn't have arrived at this conclusion without knowing the cause for his personality traits, hence why I think backstory should play at least a part in deciding characterization.
-Iximaz, who should really be asleep right now and probably will think she made this post drunk when she wakes up tomorrow
Especially because almost every single one of my PPC characters was rescued from a badfic, either actual or imaginary.
If that approach doesn't suit you, though, you could always try dredging up old OCs and seeing if you could create stronger characterization for them. That approach is what I did with Falchion, Rashida, and to some extent, Lapis (who wasn't technically rescued in a mission, since I wrote that I ditched her homefic before anyone could spork it).
Or you could just pick a random concept you think would be suitable and go nuts like I did with Whitney. The key word is "suitable", though - just because you want to write that sort of character doesn't always mean it'll fit the PPC. But hey, no pressure :)
Three of my four action agents are former bit characters. It's fun to take a tossed-off concept and turn it into a full, three-dimensional character that people actually care about. You'll find a few adoptables here (though I have vague designs on Iskillion and Delroch, and the latter's a horse anyway), but you might do better to ask around; that page is sadly neglected.
Also, whether you use a recruited bit character or make a new character all your own, take a look at PoorCynic's Character Creation Workshop for some helpful advice.
~Neshomeh
I created a handful of FicPsych nurses on the basis of funny names and messing around with TekTek Dream Avatar. Then I stuck the two together and began to ask myself why these people had such funny names and looked the way they did.
Big hair, coke-bottle glasses, and a sweater? Jewish ancestry; near-sighted in personality as in vision; a little fussy and uptight.
"Pablum" sounds vaguely Scandinavian, and I found this funny pacifier necklace thing on TekTek. Call him Jann and make him a big yet soft-spoken Norwegian guy. FicPsych needs muscle.
Where else do you get a name like "Loquacious" except on the Disc? She looks happy; make her a bubbly Pinkie Pie type. She'd never survive in Ankh-Morpork; probably explains why she's here.
Need someone to say something about macroviruses. Let's have a Star Trek counselor! ... Huh, looks like I never specified their gender in the story. Let's make that a thing!
Et cetera. As per PC's workshop, they develop and grow the more I write about them (except the first two, who ended up as cannon fodder). The random starting traits I gave them act as sort of a trellis for their personalities to grow on.
Even Nume kinda started out that way. He began life with no description on purpose, but the more I wrote about him and his partner in "Fill the Plothole" games, the more I found out about them, and eventually they became real characters. It just sorta happened. The entire reason he has green glasses is TekTek, though. I spotted them and thought it was cool that green was an option. Ergo, Nume's favorite color is green. *shrug*
I don't quite remember how the eidetic memory/Bleep dependency came about, but it may have been the result of him being the one to lose a bottle of Bleeprin in Thranduil's halls in his very first appearance. Plus me thinking to myself "lol, wouldn't it be funny if an agent could never forget anything and needed Bleep just to be normal?" There was a certain impulse toward writing a Dr. House-ish lovable jerkass involved, too.
Things just kinda snowball in my head like that.
I do want to highlight that this is completely backwards, though. It seems to work for me, but I do have to put in the work of digging into the whys and hows to make order from the chaos, and there is a reason why we generally advise people NOT to create characters on the basis of "lol, wouldn't it be cool/funny/wacky if...?"
~Neshomeh
That's actually what ended up happening with the BM crew- I wanted to have some more characters to play July and Library off of (primarily Library) and I introduced Denny first, with a very vague idea of what to do with him and his characterization.
And then I thought about it more going 'well, who does he work with?' and then it snowballed from there with the whole crew getting names, then personalities, and backstories and now short stories I'm working on in very occasional spare time along with everything else.
It is more complex because you have to work out the reasons why they're like that in the first place, and you can get pretty tangled up doing it!
It can be super fun, though.
On the other hand, Agent July's my self insert, and then I made it more confusing by adding in *another* old SI/avatar of mine from when I was younger and more obnoxious on the internet, and then Library was a minorish-plot point in a story I've been working on for years, so I already had an idea about what was going on with her.
Both ways work, just depends on what you're doing and for what purpose.
-July
Sometimes (Algie is a prime example of this) characters pop fully-formed into my head at some point during an RP and I have to write them down before they escape. Most of the time, however, this is not so, and while it's generally speaking a bad idea to start from a "wouldn't it be X if" standpoint, I've been known to make it at least vaguely work.
Case in point, my most famous agent: The Notary. She's a bit of both, having been invented entirely so I could take part in a Board event called the Continuity Council of Gallifrey-In-Exile. Rather than make yet another renegade Time Lord, I wanted one who was the epitome of everything wrong with Time Lord civilization: a malevolent, vicious, spiteful, petty-minded bureaucrat convinced of her own self-worth. The Notary's character and backstory grew and grew as the RP wore on until she became the character we know and kind of tolerate today.
Teaming her with Wobbles was deliberate on my part too. It was my attempt to do something a bit more interesting with the prevailing agent dynamic while still fitting the two-power rule. One's an introvert, one's an extrovert, one's the funny guy, one's the straight man, but it's filtered through a certain amount of cynicism. Wobbles is a completely unironic happy clown, except she's only like that because she's a disabled angstfic blip and likely an emotional cripple. The Notary is just the worst lifeform in the history of ever, but her past self was a full-on heroic Time Lord in the universe-saving business and she remembers what it's like and what her hatred gets her.
But they both started from the point of view of "wouldn't it be funny if the agents were a sulky bureaucrat and a literal clown?"
So it can work. You just have to think about it a little more than normal. =]