Subject: More currencies.
Author:
Posted on: 2015-11-25 18:48:00 UTC

I've got Memory Alpha open, and next to me is a stack of RPG sourcebooks for D&D, Dragonlance, Star Wars, and even Discworld, just to see if what's in there tallies with what we've got so far. This should be fun.

Latinum, Trekverse

Gold-pressed latinum comes in denominations of slips, strips, bars, and bricks; there are 100 slips to a strip and 20 strips to a bar; the conversion from bars to bricks is unknown. Here's what we know that might be useful for establishing exchange rates:

Quark charged 10 slips for a crate of root beer. Knowing Quark, this is probably more than it's actually worth.

5 strips gets you a Starfleet cadet's uniform, while 20-25 gets you a fine tailor-made dress from Garak's shop on DS9. (Meanwhile, a Pernese Weavercraft mark gets you a plain shirt or a child's frock, and a Tannercraft mark gets you a plain leather belt with bronze buckle or a pair of moccasins.)

During the Cardassian occupation of DS9, Quark paid his employees 1 slip per day. Later, their wages were 14 strips in a pay cycle. We don't know what this cycle is, but I'd guess two weeks, giving one strip per day.

Quark bought the wreckage of a ship for three bars. By comparison, he reckoned he could get five Nausicaan bodyguards, a fast ship, and few questions asked for five.

Credits, Star Wars

There isn't a whole lot of useful stuff listed in this book, but there are a couple things:

A regular melee knife goes for 25 credits.

A medpac costs 100 credits. (We can probably compare this to the cost of similar items in Fallout, etc.)

The cheapest blaster ("Hold-out blaster: Q2") costs 275 credits.

A Corellian Corvette (which seems to compare to Quark's fast ship plus bodyguards) goes for 3.5 million credits new or 1.5 million used.

Gold, D&D 3.5

Returning to fantasyland, we've got good old copper, silver, and gold. It's 10 copper to a silver, 10 silver to a gold, and 10 gold to a platinum piece, should we need to go that high. Easy-peasy.

Right off the bat, there's a nice chart of trade goods that gives us the following useful data:

one pound of flour or one chicken - 2 cp
one sheep - 2 gp
one cow - 10 gp

In the equipment and goods category:

a dagger - 2 gp

a mug of ale - 4 cp
a gallon of ale or a pitcher (2.7 liters) of common wine - 2 sp
a bottle of fine wine - 10 gp (good lord, that seems steep... maybe they meant 10 sp? Or maybe it's because a glass winebottle goes for 2 gp all by itself?)

meals/day in a good inn - 5 sp
in a common inn - 3 sp
in a poor inn - 1 sp
a half-pound (8 oz.) chunk of meat - 3 sp

a donkey or mule - 8 gp
a pony - 30 gp
a light horse - 75 gp

a peasant's outfit - 1 sp
a traveler or artisan's outfit - 1 gp
a monk, scholar, or cleric's outfit - 5 gp
an explorer's outfit - 10 gp
a courtier's outfit - 30 gp

Wages are a little tricky to figure out, but we're told that untrained laborers and assistants earn an average of 1 sp per day. PCs with ranks in the Profession skill get (1d20+[# of ranks])/2 gp per week. I guess the average for a first-level character would be (10+4)/2 = 7 gp per week. That's 70 silver per day.

Methinks this system is a bit wonky.

Gold, Dragonlance

This is easy: the sourcebook flat-out tells us that a D&D gold piece is equal to 1 Krynn steel piece.

Lesser denominations are copper (100 to a steel), gold (40 to a steel), silver (20 to a steel), and iron/bronze (2 to a steel).

Dollars, Discworld

This book uses the GURPS system, so these are not Ankh-Morpork dollars, but (I guess) GURPS dollars.

The monthly income for a watchman is given as $700 ($600 plus $100 living-out allowance for those who don't sleep in their watch-house). This is listed in a table with other Average Jobs (as opposed to Poor, Struggling, Comfortable, or Wealthy Jobs).

From tables of weapons and equipment:

small knife - $30
large knife - $40

donkey or small mule - $1,000
pony - $1,500
saddle horse - $1,200 (less than a pony? okay...)
racehorse or light warhorse - $4,000 (more if the racehorse is really really fast)

A meal and a drink at various inns/bars:

Classy - $5+ - $0.50+
Comfortable - $3 - $0.10
Ordinary - $1 - $0.05
Seedy - $0.25 - $0.02

They class the Drum as a Seedy or perhaps even Ordinary pub, though they note that "ordinary" doesn't quite seem the right word.

I'll let those of you with better heads for numbers figure out all the conversions. Lemme know if you want me to try to find numbers for other stuff.

~Neshomeh

Reply Return to messages