Subject: I dunno, games are a bit risky.
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Posted on: 2015-11-24 13:49:00 UTC

They tend to price things based on what the player needs, not what it would actually cost. To leap genres a bit lot, you can buy cars in The Sims 2 & 3 that cost less than most items of furniture.

But I suppose for things like RPG sourcebooks, they might have balanced the obvious items (so you're not paying more for a loaf of bread than for a pony, for instance); I don't know.

I take your point about wine - though in some settings it's sold by the skin, of course - except that... well, writers are less likely to have given the price of a bottle of wine than a mug of ale! While the 'mug' isn't a decent standard unit, it works as an approximate price.

There's a Wikibook on the Harry Potter currency, and apparently JKR was a bit inconsistent. Hrm... actually, the only thing inconsistent is the price of the Daily Prophet; everything else matches roughly with £5 to the Galleon. I think we can use that (particularly since it's Word Of God), and assume the 2 Sickle/£0.60 butterbeer is equivalent to a small bottle of Pepsi (which are currently hovering around £1).

Similarly, this L-space article looks at wages and the price of a curry in Ankh-Morpork, and concludes that AM$1 is worth about UK£40. Which would mean AM$1 = ʛ8. (Yes, there's a symbol for Galleons).

Which means a wand (7 galleons) costs about one AM dollar, or roughly 3 days rent in a cheap apartment in Ankh. Does that sound reasonable? Depends how expensive you think wands should be, I guess...

hS

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