Subject: Nobody beat you to that one. =]
Author:
Posted on: 2015-09-07 15:34:00 UTC

*insert Greek mythology joke here*

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The Gym:
This gym breaks the stereotype of Dark-type areas being spoooooky by being a bright, well-lit, bustling... canteen. The primary puzzle for trainers, though, is getting through the courses offered by the waiters who serve as Leader July's subordinates; they'll only let you past if you get through the courses at exactly the right time. Wouldn't want things to get unseemly, now, would we?

The Team (postgame):
Mega Sharpedo @ Sharpedoite
Speed Boost --> Strong Jaw
Crunch
Waterfall
Ice Fang
Protect

Skuntank @ Black Sludge
Stench
Crunch
Sucker Punch
Poison Jab
Taunt

Tyranitar @ Smooth Rock
Sand Stream
Stone Edge
Crunch
Ice Fang
Superpower

Honchkrow @ Black Glasses
Moxie
Brave Bird
Sucker Punch
Pursuit
Roost

Weavile @ Life Orb
Pressure
Icicle Crash
Ice Shard
Pursuit
Bite

Scrafty @ Lum Berry
Moxie
High Jump Kick
Crunch
Head Smash
Dragon Dance

The Phat Lewts:
Unsurprisingly, the Fang Badge is your prize for chewing through Leader July's team; a jagged sharktooth-shaped affair made of something you can only hope is ivory, set in blackened steel. You also receive TM12, Taunt, amidst much grumbling from the Leader that Crunch isn't on the TM list yet.

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