Warning: The following contains spoilers for the Horus Heresy series of Warhammer 40k novels. If you have not read these novels, go do that. You're only about 50 books behind and should be able to catch up in… 2324-ish? Anyway, you have now been warned and advised, so if you are reading this, I assume you are either caught up or don't care. Either way, on with the show.
So, here's the story for you: When Nesh started reading the Horus Heresy novels she was kind of confused as to how Horus ended up turning against the Emperor. Horus was, as everyone kept saying, the best of the Primarchs. He was everything you could ever want in a leader. But, he was sucker punched by Chaos. Nesh thought that it would be better if Horus were to realize that not only did Chaos suck, but the Emperor was also not that great. He would then break away and form a third faction. This would allow Horus to continue being awesome.
That is not a bad idea on its face, but there is a serious problem: If Horus breaks away, he doesn't form a third faction. He forms a second faction, which will be full of the same malcontents that he drew to his banner in the first place. It changes the course of the timeline, but leads to a very similar place.
But the idea of a third faction that doesn’t support Chaos or the Emperor is a good one. We just need someone else to be the catalyst, and we need it to happen late enough that the Chaos-aligned faction has time to form. First off, we should figure out who is likely to be in which factions. Let's look at the candidates, in numerical order.
Lion El'Johnson - Loyalist, but shady as anything. So many secrets that it wouldn't surprise me if he broke away. Possible candidate to go Independent.
Fulgrim - Chaos-aligned, and massively so. I think it is unlikely that he would turn far enough from that to break out.
Perturabo - Traitor, but not particularly Chaos-aligned. He has grievances with the Emperor and many of his brothers. Possible candidate to go Independent.
Jaghatai - Loyalist, but no one would have put money on that to begin with. He is known for being unknowable. Possible candidate to go Independent.
Leman Russ - Loyalist in the extreme. He is the Emperor's Executioner and is always on his Father's side.
Dorn - Loyal as you can get. Never questions his Father, ever. Not sure he has the imagination to question him.
Kurze - Traitor, but maybe not as evil as he seems at first…? He actively tries to get his brothers to see things as he sees them. He has logical reasons for what he does, even if you disagree with his methods. Possible candidate to go Independent.
Sanguinius - Loyalist, but full of doubts. He sees himself as having defects that the Emperor wouldn't have made purposefully, and he fears the hand of Chaos in his creation. Possible candidate to go Independent.
Ferrus - Loyalist. He violently turns against his closest brother when that brother goes Traitor, so I think he is likely to remain loyal.
Angron - Traitor. Angron has major issues with the Emperor, who he feels is a slaver and a tyrant. He doesn't particularly care about Chaos, he just wants to hit things. Possible candidate to go Independent.
Guilliman - Loyalist… or is he? He did start his own Imperium that one time, so maybe not as loyal as he appears at first glance? Possible candidate to go Independent.
Mortarion - Traitor, but not thrilled about it. He has major issues with both sides of the war. Namely, the fact that both sides are so ready to employ psychic abilities. Possible candidate to go Independent.
Magnus - Traitor, but not by choice. Magnus broke the Edict of Nikea to try and save the Imperium, knowing full well what might happen because of his actions. He was forced out of the Imperium for his loyalty. Possible candidate to go Independent.
Horus - Traitor, because of shenanigans. He was the most loyal. He then became the least loyal once the Ruinous Powers got to him. No going back at this point.
Lorgar - Traitor. He was the first one who wanted to go to the warp. He dove in head first and never looked back.
Vulkan - Loyal. He loves his family. Wants to build bridges, not trenches.
Corvus - Loyal, but mopey. He doesn't seem to have much personality or imagination. I sometimes forget he's there, which is kind of his point, I guess.
Alpharius - Traitor? Probably, but who really knows with these guys. You could tell me that the Alpha Legion backstabbed anyone on this list and I would believe you without question. Possible candidate to go Independent, by default.
So, we have a list. What do we do with it? Do we pick our favorite Potential-Independant Primarch and go from there? Maybe. Or you could do what I did. I let this question stew in the back of my mind for months, reading further books, getting a better picture of the Primarchs. Eventually, during a conversation over breakfast, I had a breakthrough.
Our perfect candidate is Konrad Curze. Now, I know what you're thinking: Curze is a homicidal madman who loves nothing more than to make people suffer. And you're right. However, I would say he is also Batman. He cares deeply about justice, but goes outside the law to dispense it. If that can be tempered, he could be a force for change in the Imperium. The question becomes, how do we temper his more vicious nature?
My theory is that he becomes more and more violent because he has a Cassandra complex. He sees possible futures, but only the worst ones. He tries to tell people, they don't believe him, he becomes more frustrated and angry. He lashes out, creating those terrible futures, to prove to everyone that he is right. They see him as little better than an animal because of the things he does, but never even consider why he does them.
So, what happens if someone believes him? It might look something like this:
Curze-Faction Timeline
Kahraatan - Curze debates Vulkan. Curze says the only way to control the Imperium is through fear; Vulkan says that law will be enough. Curze says he and Vulkan are the same; Vulkan says they couldn't be more different. In the Primeline, they fight and both leave hating the other, with Vulkan reporting the incident back to Dorn and Horus.
In the Curze-line, Curze shares with Vulkan his view that the Emperor is not good; that he is a tyrant and manipulator. Vulkan, being generally open-minded, can see Curze's point about the Imperium-at-large, but cannot let that excuse Curze's indiscriminate killing of anyone who might be evil. This marks a shift in thinking for both Primarchs, somewhat moderating Curze's tactics and changing how Vulkan views the Emperor and the Imperium.
Cheraut - Curze, having confided in Vulkan about the visions that plague him, does not turn to Fulgrim as he did in the Primeline. This prevents Fulgrim from telling Dorn, thereby preventing the confrontation that eventually leads to the destruction of Nostramo by the Night Lords. Nostramo is, rather, put harshly back in line. The guilty are killed, and the society re-ordered, again.
The Angel - Curze, at Vulkan's insistence, reaches out to Sanguinius. They have much in common, including visions of the future. Both see the darkness coming, and determine to stop it. This leads Curze, Sanguinius, and Vulkan to form a secret alliance.
Nikea - The trial of Magnus the Red goes as poorly in this timeline as it did in the Prime-line. Magnus makes for his flagship to go back to Prospero when he is stopped by Sanguinius. The Angel is upset by the whole affair, and knows that his brother is devastated. He offers Magnus council and aid, and hints at the existence of the alliance. Magnus thanks him, but leaves for Prospero all the same.
Davin and Prospero - Horus is wounded and placed in the temple on Davin, opening him to the possibility of Chaos. Magnus, projecting himself from Prospero, attempts to stop his brother from turning to the dark side. He ultimately fails to sway Horus. Upon returning to Prospero, Magnus considers his options and, rather than try to contact the Emperor directly, projects himself to Sanguinius. Sanguinius believes Magnus, for he and Curze have both seen Horus's fate in their visions. Sanguinius tells Magnus about the alliance, and the future that they seek to subvert. Because Magnus never goes to Terra, the Wolves are never sent to Prospero.
Isstvan V - Horus is in open rebellion with the Death Guard, Emperor's Children, and World Eaters behind him. The fleets of the Iron Hands, Raven Guard, Salamanders, Word Bearers, Night Lords, Iron Warriors, Alpha Legion, and Space Wolves are sent to bring him to heel.
After Horus sends word to the hidden Traitor Legions, Curze has a word with Perturabo. Curze approaches his brother as one outsider to another, tells Perturabo that he understands the problems the Lord of Iron has with the Imperium, but that there is another way. Curze wants to see the Iron Warriors become what they were meant to be: not digging trenches, but building marvels. All Perturabo has to do is follow Curze's lead when the time is right.
As the ships of the Retribution Fleet come to Isstvan V and prepare to drop troops, Curze reveals the plot to the wider fleet. Their brothers will turn on them and the Imperium will be in jeopardy. Curze will not play his part and his fleet makes to leave the Isstvan system. Vulkan and Perturabo follow suit, leaving the Word Bearers and Alpha Legion to risk the wrath of three Loyal Legions in the void. The Iron Hands, Raven Guard, and Space Wolves retreat from the system before the four planet-bound Traitor Legions can join the battle in orbit.
Chondax - As the White Scars finish their campaign against the Orks at Chondax, the veil of silence that had blanketed their fleet lifts. They receive reports of Horus turning traitor, of Horus calling for their aid, and of the Trial at Nikea. Unable to determine what is true and what is false, the Khan turns his fleet toward Prospero to get answers from Magnus, with whom he had a surprisingly strong bond. He arrives to find the Blood Angels fleet already in orbit, having never followed orders to go to the Signus Cluster. Jaghatai meets with Sanguinius and Magnus, bringing the three champions of the Librarius together again. They tell him what has transpired and he agrees to join their cause.
The course the war will take from this point remains to be seen. Calth still happens, but will Lorgar and Angron still launch the full Shadow Crusade against Ultramar? Will the Warrior Lodges of the White Scars declare for Horus or remain hidden? There are too many unknowns for one person to contemplate. However, some things are clear:
- Magnus never destroyed the Eternities Gate, so the Emperor does not need to guard it at all times. The Emperor is still in play in this timeline, at least initially
- Ferrus Manus doesn't die at Isstvan. His grudge against Fulgrim lives on.
- Related to the last point, Fulgrim's ascension is now in question. Killing Ferrus gave the daemon in him power enough to take over in the first place. Draining the life from Perturabo fueled his physical transformation. Does any of that still happen? Does he find another way?
- The Shattered Legions are all whole. This means that each of the three factions has six fully capable Legions
- The Thousand Sons are still beholden to Tzeentch and the flesh change. That will have to be reckoned with, one way or another.
- The Loyalists have the Emperor. The Traitors have the Ruinous Powers. Who do the Independents have? An alliance with the Eldar? The Cabal? Someone Else?
We've broken the Legions into three equal factions. Interestingly, these factions all have some things in common. Let's list the Legions in each faction, look at the role they fill in their group, and see what those similarities are.
Loyalists
I. Dark Angels - SWAT, Specialized Wings
VI. Space Wolves - Shock Troops
VII. Imperial Fists - Siegecraft
X. Iron Hands - Specialists, Tech
XIII. Ultramarines - All-Around
XIX. Raven Guard - Recon
Independants
IV. Iron Warriors - Siegecraft
V. White Scars - Recon
VIII. Night Lords - Shock Troops
IX. Blood Angels - All-Around
XV. Thousand Sons - Specialists, Psyker
XVIII. Salamanders - SWAT, Flamers Non-Optional
Chaos
III. Emperor’s Children - SWAT, Noise Marines
XII. World Eaters - Shock Troops
XIV. Death Guard - Siegecraft
XVI. Sons of Horus - All-Around
XVII. Word Bearers - Specialists, Warp
XX. Alpha Legion - Recon
As you can see, each faction has one Legion for each of six roles. Some are better at their roles than others, obviously. For example, the White Scars are the least effective of the three Recon Legions, but they're Rangers, which is a whole different kind of recon than you get from the Rogues that are the Alpha Legion and Raven Guard.
The two roles that need some explaining are SWAT and Specialist. Those are roles that are variable. SWAT is, of course, Special Weapons And Tactics. These three Legions are known for their non-standard weapon loadouts and unusual tactics. Specialists are known for being completely unique in some way. Almost any Legion can have psykers, but only the Thousand Sons have really gone all-in on the idea. The Iron Hands use archaeotech from the Dark Age of Technology that other Legions won't touch. The Word Bearers will touch all sorts of unsavory things that none of the other Legions will.
So, not only is each faction more or less equal in power, they are also balanced strategically. There is nothing that is going to set one faction above the others, with the possible exception of the lack of a god-like figure behind the Independents.
So, what do you think of the Curze-line Heresy? Is it a viable alternative? Is there something I'm missing that makes it untenable? Do you think it would play out differently than I've outlined? Would you build a third faction around a different Primarch?
-Phobos