Subject: Part 2
Author:
Posted on: 2018-12-11 21:22:00 UTC

The Eldar
The problem with the Eldar is that to understand the Eldar, one must first understand the Eldar. The Eldar are a long lived race, their history is shrouded in myth, and no one knows how much truth really lies in the tales of gods and heroes like Isha, Khaine, and Kurnous.
The Eldar claim to have been chose to save the galaxy by the mysterious Old Ones, whose nature is lost to time. The Eldar were given amazing psychic powers and tasked with defeating the C’tan, and pushed them back beyond the Gates of Varl, where they are thought to remain to this day.
The Old Ones disappeared after the war, but the surviving Eldar found themselves in a position of strength. With their new psychic powers and the technology given to them by the Old Ones, they quickly developed a number of colonies throughout the galaxy. The Eldar were able to quickly traverse the galaxy through the Webway, a parallel dimension safer than the Warp. The network of Eldar outposts slowly turned into an interstellar empire, one that came to dominate that galaxy.
With power approaching the godlike, the Eldar lived without disease or war, their every need catered to by their powerful artifice. But the years of plenty took their toll, and their Eldar grew decadent, constantly seeking new pleasures to stave off the crushing ennui brought on by a life without challenge or purpose. The near-religious pursuit of sensation led to strange disturbances in the Warp, a realm that is never truly stable. The chaotic waves of emotion formed into a creature without precedent: the Eldar had made a god of their desire. She Who Thirsts was both the salvation of the Eldar and their undoing, for trillions of Eldar were pulled from the material realm to become Her first daemons, reborn into lives of unchecked emotion.
But some remained. Foreseeing the destruction of their species, Eldar sorcerers built mighty ships called Craftworlds to take the Eldar to the far corners of the galaxy, so that they might survive the coming end. These bands of a few billion Eldar departed to the farthest corners of the galaxy, far from the reach of the coming end. As time went on they traversed the galaxy, seeking some way of rebuilding their old glory. Throughout this trial they were aided by Khaine, the Eldar god of war, who led them into battle against the C’tan so long ago.
Khaine’s reputation had diminished significantly during the years of the Eldar empire, as he existed to lead the Eldar through difficult times that just never came in the days of the Empire, and to guide them in wars that were now a thing of the past. Over time he became a buffoon in the eyes of the Eldar, the foolish twin brother of the king, obsessed with honor and instantly flustered when faced with anything more subtle than a punch to the face. They may not have loved him, but when the Eldar needed him, Khaine was there.
Khaine taught the Eldar the ways of war again, and gave them the power to resist the pull of She Who Thirsts. He forged them into warriors and adventurers, heroes capable of reclaiming the lost Eldar worlds and bringing their people back from the point of extinction. Armed with the technology of the lost empire and psychic powers that beat the C’tan, they pursue their quest without fear, for the worst has already come.
Not all Eldar dwell on the Craftworlds. Some tread the path of the outcast, plying their trade as pirates and mercenaries on the edges of known space. These corsairs, as they are known, represent the majority of the few Eldar seen in Imperial space. They can be seen in small numbers in major Imperial ports, or working as protection for Imperial merchants.
Some Eldar survived the fall without the aid of Khaine. Some far-off colonies never learned of the destruction of their kin, while others survived outside the material realm. Trade outposts in the depths of the Webway provided a safe haven for billions of Eldar, most of them in the seemingly infinite port city of Commorragh. The people of Commorragh are as close to the old Eldar empire as one can find in the present day, reckless hedonism and all. The city is a key stopover for roving Eldar craft, as well as any Imperial ship lucky enough to be equipped with a Webway drive, though visitors should beware the locals, for the ancient criminal Kabals of Commorragh protect their own with great enthusiasm and a deeply held fascination with the misery of others.
Many ask about the Haemonculi, called by some the rightful kings of the Eldar, who dwell in the depths of that storied city. Those who do not learn the truth are happier for it.
The other Eldar of the Webway are the Harlequins, keepers of myth and agents of the Laughing God, Cegorach. It is they who tell the tales of the lost gods, and teach the young to fear She Who Thirsts. It is they who speak of Khaine’s love for his people, and his quest to avenge his fallen brother. Cegorach, for his part, just laughs.
Eldar relations with the Imperium were defined by the agreement set by Farseer Eldrad Ulthran and the Emperor. The Emperor befriended him some time during the Great Crusade, when the Emperor’s fleet made contact with the Eldar in the form of Craftworld Ulthwé. When the Eldar had run into humans before, they found them foolish and insignificant, but when Ulthran met the Emperor the days of the Eldar empire had long passed, and the Eldar of Ulthwé had learned humility in the way only total ruin can teach. The Eldar sent Eldrad as an ambassador to the Humans, and he fought alongside the Emperor for many years. In the later years of the Crusade the Emperor’s duties pulled him back to Terra, and Eldrad rose to take command of his Craftworld. Before they left they made the pact that lives on in legend. As Eldrad said: “Stay the [act of killing one’s sibling] away from us, and we’ll stay the [said noun] away from you.

Reply Return to messages