Subject: Depends a lot on the setting and tone
Author:
Posted on: 2010-03-11 23:26:00 UTC

Dann already brought up the example of City of Heroes, where Security Levels (and the villainous equivalent, Threat Levels) are stamped on an ID card every character carries around and must display to get into certain areas -- it'd nearly impossible for anyone in that setting to not use the terminology. In sufficiently 'meta' games, such as S4 League, it'd make sense for everything visible to the players to be visible, since the characters are canonically just avatars for their players. In comedy, I think you can have characters randomly reference levels and other "universe rules" without it being a problem: the Order of the Stick and its various heirs, many World of Warcraft comedies, and some other series do this on occasion.

On the other hand, it's very easy to accidentally end up with narmy "It's over 9000!" sorta things. The class schedule or how long someone's been there may be a lot smoother to write, especially since you can go to relative values rather than end up with painful-to-write level numbers. Another option would be something similar to the "years" comparisons from Harry Potter; someone five ten levels above you would be from a higher year, someone five or ten levels under from a younger year. Wizards101 does shameless emulate borrow from Harry Potter enough for the overlap to work.

Alternatively, you may not want to use that information at all. Characters don't know everything, and metagame is often something that's very easy for them to not know. It removes the easy method of simply telling information about power, but there are a lot of other ways to establish strength -- everything from method of dress to weaponry to powers to movement tells a lot in most MMOs. Lots of opportunity to show, rather than tell.

Reply Return to messages