Subject: And now for something completely unrelated... (Hunger Games)
Author:
Posted on: 2014-08-17 22:15:00 UTC

I recently read the first Hunger Games book, and as a Minecraft player (I'm "Lunamann" in Minecraft, perhaps the PPC could make a faction in some server?) I was struck by not only some glaring parallels to Minecraft in the book (District 12 is a coal mining district, it's protected by a fence from wild animals- just like the fences erected by many Minecraft players to keep villages safe from mobs, et cetera), but the glaring differences many Minecraft implementations of Hunger Games had to the book.

First off, the Corn (Minecraftian short name for the Cornucopia) rarely actually looks like a cornucopia, and in FPShg, the Hunger Games from MCBrawl, there isn't a Corn.

Second, in the Book, when players enter the game, in the book they are in spots around the Corn surrounded by mines, and if they step off thier square, in Minecraft terms, they explode. Upon the minute being up the mines are turned off. While most implementations in block form include the spots around the Corn (and indeed, this is probably a good reason why the Corn typically is accessible from all sides instead of the one side a book-style Corn would have), you're either stuck and unable to leave your spot until it begins, or you can move but the game pulls you back like a leash- this is most noticeable in Mineplex, where it's the latter, and players often abuse it, resulting in players teleporting to where they actually are when the game starts and forgets to pull players back where they're supposed to be.

Third, chests. In Minecraft, almost all Hunger Games games are "find chests outside the Corn to get supplies". This NEVER happens in the book, the closest being Rue's homemade slingshot. Also, supply drops in the book (where essentially, a "chest" of something parachutes to where you are) only are implemented in FPShg, where you get one after so many kills.

I could go on and on about this, but you get the picture. Hunger Games as it's implemented is a lot of fun, but I also want to see a more canon-correct version. I often see a lot of things some servers do canonically right while others don't- like the Deep Freeze in Mineplex's Survival Games, which is a parallel to the game coordinators creating natural disasters like forest fires and droughts to push the contestants closer to each other instead of simply warping them to the Corn like other servers do (not that that doesn't happen anyways), or the supply drops in FPShg, which unlike Mineplex's renamed Feasts, actually act like the supply drops in the book. However, they always do something wrong, and 9999 times out of 10,000, usually it's the random hidden chests of items that appear absolutely nowhere in the book.

Your thoughts on this?

Reply Return to messages