Subject: Re: They started off trying to be the same...
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Posted on: 2014-08-18 00:33:00 UTC

1: Well, yes. They do. Even though it doesn't look like a Corn, it does function exactly like one. That's not my problem, however.

As for MCBrawl's FPShg, you start with a kit- like, so much armor, and so much food, and guns and ammo- because the whole theme of MCBrawl is guns in Minecraft. You then "parachute" down onto the map, and afterwards is a brief safe period in which you take no damage, solving problems with landing in trees and whatnot.

Which, by the way, I think safe periods are idiotic as regards to canon. The whole point of the Cornucopia in the book was that half of the kids die right then because THERE IS NO SAFE PERIOD.

2: Well, as mines, you're right. It'd end up blowing up pretty much everyone, and it'd be impossible to disable. However, you could set it up to make an explosion-like effect and kill the player if they stepped outside before time, via the same kind of mods that allow non-piston-related keeping them in thier spots and Mineplex's ground-level fireworks when you kill people.

3: You have a point. However, my main problem with Mineplex's "Supply Drops" is that the concept Mineplex is using is a chest spawning at a common location everyone knows and/or is informed of- which in the book, is called a Feast. Supply drops in the books are meant for specific players and parachute down to them instead of requiring them to find them, which FPShg does pretty well. (It also has HUGE feasts of tons of chests, but I digress.)

You're right, it's virtually impossible to get rid of the hidden chests all over the map. But some things can follow canon, right?

Right?

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