Subject: Not a PG but IMHO much better than last time
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Posted on: 2014-05-22 21:10:00 UTC

But there are still some bits that don't quite make sense. The big ones have already been pointed out, but as well as those, there are still a few little ones.

If something bad happened on their last mission (as the SO hints), why aren't the agents more anxious about being summoned to the SO? For all they know, they could be there to be disciplined rather than just receive a mission.

(And was that the real reason the SO gave them the mission in person? Was the anxiety they were supposed to feel about being summoned supposed to be the punishment for whatever they did wrong last time? If so, why didn't you show them feeling it?)

Why is the SO acting as a messenger for the Medical Department? Wouldn't it make more sense for Medical to send the message direct to Plank on his console? Or at least to Plank's department head, instead of the head of a different department?

Is Ellis serious when he says he never wants Wells or Bessie in the RC without his permission? How would that even be workable?

Is Bessie's Shakespearean English deliberately wrong because she's from a Suefic where the author got the Jacobean grammar wrong? If so, why didn't Plank's treatment cure it? Or is the fact that it didn't cure it part of the reason why people don't think Bessie is cured?

(And why don't the Universal Translators translate it to our modern English anyway?)

But anyway, on the whole this feels much better. The character interaction in the two prompts feels much more natural, less forced than last time. You've been getting to know your agents better over the past couple of weeks and it shows.

OTOH the backstories still feel awkward and contrived, like you were working from a long checklist of things you want included, and trying to force the characters around that.

If the PGs turn you down again, maybe you could move back to an earlier point in the story arc (e.g. when Wells and Plank first met) and make that the team you apply for permission with? That way, you don't have to explain everything in one big lump, and the early story can develop more fluidly, more naturally over a few missions and interludes.

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