Subject: But that's true in any setting.
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Posted on: 2015-08-17 10:20:00 UTC

No small craft will stand up to a shot from a much bigger one, whether it's X-Wings against Star Destroyers, jets against ships, or infantry against tanks.

The difficult part is getting your large craft to hit the small one. 'Fighters' (in the broadest sense) use maneuverability, speed, and size to counter 'capital ship' power.

To kill off fighters, you need a setting where weapon flight-time is low compared to fighter speed: fast shots, low distances, not-too-fast fighters. Star Trek has the latter two, but I don't know how fast a phaser beam-bolt-whatever travels.

(Which still doesn't make fighters a good idea. Fighter-size energy weapons won't go through shields unless something is seriously wrong, so you either need overwhelming numbers, or torpedo boats. That's probably your best strategy in Star Trek, honestly: slap a few hundred proton torpedoes onto your disposable ships. So they only get two shots off each - so what? Every shot is a shipkiller. Though honestly, why not just slap comms and a better engine on the torps and use them as a remote-control minefield? Star Trek runs close-range and with superluminal communications anyway. ^_^)

hS

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