Subject: You sure?
Author:
Posted on: 2015-08-17 14:19:00 UTC

Actually, I'm not entirely sure which of two points you're making:

1/ The guns use space!gunpowder, which means the weapons aren't internally propelled, which means they have to fire fast to get there in any reasonable time. If this is the case, then yes, they're going at a fair clip, and the wiki actually specifically calls the Vipers' main weapons Kinetic Energy Weapons.

2/ The projectiles are internally propelled, with chemical fuel, which means they must be moving fast because they continually accelerate. This only works if they have a high rate of acceleration, of course.

To either point: the range of Battlestar combat is roughly planet-scale, I think - I'm sure I remember Galactica firing on base-stars as they came over the horizon. The scale of Federation combat is... uh... a lot less. I remember seeing a figure of 40km for something on Memory Alpha, which is frankly ridiculous.

Which means that Captain Kircardway will try to close on the Battlestar, while the Battlestar uses its Vipers to try and stand her off. Hmm... are short-range warp trips possible? If so, that's a major advantage to the Galaxy, because it gets to choose the range.

I still can't find any information on the matter-deflecting properties of Trek shields. I know they do block matter - they have to be lowered to let shuttles fly through - but how well... no idea. It doesn't matter how fast the Colonials are shooting their bullets if Kircardway's shields can stop an asteroid, for instance. (Well, it does... but you said chemical propellants, and they aren't going to give significant fractional-c speeds).

(All of this assumes Kicardway doesn't use the traditional Star Trek 'get out of combat free card': transporting a photon torpedo into the Battlestar's interior.)

hS

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